Computer Science - Augmented and Virtual Reality
1 year full-time
The new MSc in Computer Science has a common set of entry criteria and leads to a Master's degree in Computing specializing in one of four exciting areas: Data Science, Intelligent Systems, Augmented and Virtual Reality and Future Networked Systems.
The course is designed and taught by staff who are renowned research leaders in their fields. The course content is inspired by their cutting-edge work as well as their contacts with leading industry researchers around the globe.
In the first semester, students gain the necessary skills in Research Methods (to enable students to produce their own dissertation), Innovation (to equip students with skills in company formation or innovating within a large company) and Machine Learning (a foundational technique for each of the specializations). In addition, students will make a start on their specialist modules in their chosen strand.
During the 2nd semester, students will begin foundational work on their dissertation, and immerse themselves in modules of their chosen strand.
The 3rd semester will be exclusively focussed on the Dissertations, doing experimental work, building prototypes and writing up the work.
We expect our graduates to be in high-demand for top-end research and development positions within leading multi-national companies and from startup-companies alike. There will also be opportunities to progress to PhD study with many funded positions available locally.
The Augmented & Virtual Reality strand equips students with the theoretical and practical knowledge to enable them to participate in the design and development of the technology that underpins fast moving video game market as well as providing transferable skills relevant for careers in the wider industries of interactive entertainment, new media and communication. This strand is a modified version of the well established and successful M.Sc in Interactive Entertainment Technology and is built on research expertise in the Trinity Centre for Creative Technologies. This Centre is based on a unique collaboration of Computer Science, Engineering, Drama and the Arts; The focus is on the creative technologies including film, interactive multimedia, games, and simulation.
Previous graduates from the M.Sc in Interactive Entertainment Technology have gone on to work for games companies such as Havok, EA, DemonWare and Playfirst, whilst others have joined leading visual effects studios such as Framestore CFC and Double Negative. We expect graduates from our new Augmented & Virtual Reality strand to be equally successful in securing employment in this industry.
Augmented & Virtual Reality Modules:
Michaelmas Term (Sept-Dec)
Mathematics of Light & Sound
Hilary Term (Jan-March)
Advanced Software Engineering
Summer Term (April-August)
Option 1 is an elective module: EE5C1 Digital Media Systems or selected from other strands.
Along with the core modules in the first semester, you take two mandatory modules. The first of these is Computer Vision which will equip you with knowledge of a range of image processing, feature extraction and shape representation and transformation techniques. It will build on the machine learning course by targeting these techniques in the computer vision domain. The second of these is Mathematics of Light & Sound which will delve into the maths needed for the synthesis and analysis of audio and video signals. Finally, Computer Graphics will deal with basic modelling and linear algebra techniques before delving into the computer graphics pipeline, openGL, projection and viewing techniques and illumination models to delve futher into your core topic.
In the 2nd semester you will cover a 10 credit course in Advanced Software Engineering which explores the methods and techniques involved in large-scale software development encompassing Agile and eXtreme Programming (XP), Test-driven development and Re-factoring. In Real-time Rendering you will explore the graphics pipeline, GPUs as well as a variety of shading, illumination and rendering techniques. The Augmented Reality module equips students with a solid background in alternative 3-D compositing techniques. You will learn to develop interative applications on both PC and mobile devices. The third core strand module explores Real-time Animation techniques which in addition to introducing blending, kinematics and motion capture will involve three programming assignments and the development of an project proposal in real-time animaiton. Finally, Option 1 allows you to once again broaden your core skills in augmented & virtual reality with a module chosen from the other strands in this MSc programme.
By April, you will have chosen your dissertation topic, picked and consulted with your chosen supervisor and be ready to develop substantial time researchering and prototyping your work. We expect that the top projects should deliver publishable quality papers over this period.
1 year full-time
Closing Date31 July 2019
The MSc programme aims to produce very high quality graduates that can become leaders in high-tech industry and academic research. It will be intensive, demanding and rewarding.
For entry to the course, we require the following:
- A II.1 (60-69%) grade or higher from a reputable university in Computing or strongly related discipline
- A standard of English language competence that will allow full participation in coursework, classwork and other activities - this means an IELTS level of 6.5. For futher details on this please visit the International Students Entry Requirements website
- You need to be able to be fully competent in programming in C, C++ or Java [for Graphics and Vision Technologies, you will need to have or acquire competence in C++]
- A strong work ethic and the resolve to strongly engage with the demanding programme. This means, for example, that it will be extremely difficult to do the course while holding part-time employment.
To apply, click on the relevant Apply Link below
Get In Touch
Prof. Séamus Lawless