o Why should I take this MC
This module will give you broad but deep introduction to Unity3D, the current standard software for VR and AR prototyping and development. Through the development of portfolio-standard applications, you will take a deep dive into VR and AR development, enabling you to apply your new knowledge in a creative manner.
o What will I learn - learning outcomes
The aim of the module is to give learners a broad but deep overview of the Unity3D software and how it can be used to develop Virtual and Augmented reality applications. The focus of these developments will be applications in a variety of areas, from art and music to health and training. Learners will show their design and development skills, in the Unity software, by creating 2 portfolio-standard xR projects (a VR and an AR application).
The first half of the module introduces learners to a broad range of topics in Unity3D that will allow them to develop an interactive VR environment. This ranges from the workspace, adding 3D visuals and audio to making the world interactive. It also provides a brief introduction to programming in Unity3D. The second part of the module is focussed on developing environments for Augmented Reality applications using the Vuforia engine.
o What will I do - outlines activities
In this module you will attend weekly 2-hour lectures. These will be classroom based but will be live streamed and recorded for those that prefer online delivery. These lectures will introduce you to the development of interactive environments using the software Unity3D, that can be designed for Virtual or Augmented Reality applications. There is a particular focus on the development of creative and innovative uses and application of these environments. Two of the lectures will be dedicated to showcasing and reviewing the body of work created by the learners. You will create 2 applications that can be used for portfolio and write a report on the design and development of each piece.
o How is this MC delivered - mode of delivery
There will be blended delivery with all lectures recorded ’live’ while also giving the option for face-to-face lectures. Timetabling currently has 2-hour slot for lectures. Weekly lectures (2hr) will be given from Week 1 to Week 12 with viewing sessions of learners’ work taking place on Week 6 and 12. These lectures will be live streamed and recorded.
The VLE (BlackBoard) will be used to host lectures including Collaborate Ultra and discussion boards. It will also be used to provide structured access to all resources. Lecture recordings will be automatically published on the VLE. The assignments tool in BlackBoard will be used to submit and give feedback on assessments.
o How is this MC assessed - assessment specifics
It is assessed through 2 practical assessments, worth 40% and 60% respectively. Assignment 1 (40%) focuses on the development of an original interactive VR environment in Unity that shows the learner’s ability think creatively about the application and use of the interactive environment. Assignment 2 (60%) has 2 parts: Part 1 requires the learner to create a video trailer of Assignment 1. Part 2 requires learners to develop an original interactive Augmented Reality application, to be experienced using a mobile phone (or another AR device they may have access to).
o 5 ECTS, Level 9, learning hours: 125
o Duration - Semester 2/12 weeks of classes/start date: January 28th 2022, end date: May 16 to allow for assessments to be completed.
Closing date 10th January 2022
Number of Places20 Places
Dr. Fionnuala Conway
10th January 2022
Experience with the fundamentals of audio and visual production is highly desirable, but not necessary, for this module
Prerequisite documents required – to be listed above upload instructions – CV
Semester 2 start date – Week beginning January 24th 2022
PLEASE NOTE THE FOLLOWING
1. Submit your personal details on the application form
2. Log in to the my.tcd.ie portal with your (new) logon credentials
3. Upload documents as required by the School for the module including, also a copy of your Curriculum Vitae
Click here for a full list of postgraduate fees
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