Professor Carol O'Sullivan

Professor Carol O'Sullivan

Professor of Visual Computing (2010), Computer Science

3531896 1220http://isg.cs.tcd.ie/cosulliv

Biography

Carol O'Sullivan is the Professor of Visual Computing in Trinity College Dublin. From 2013-2016 she was a Senior Research Scientist at Disney Research in Los Angeles, and spent a sabbatical year as Visiting Professor in Seoul National University from 2012-2013. Prior to her PhD studies, she spent several years in industry working in Software Development. She joined TCD as a lecturer in 1997 and served as the Dean of Graduate Studies from Jul'2007 to Jul'2010. She was elected a fellow of Trinity College in 2003 and of the European Association for Computer Graphics (Eurographics) in 2007. Her research interests include graphics and perception, animation, and crowd and human simulation. She has managed a range of projects with significant budgets during that time and successfully supervised many doctoral and post-doctoral researchers. She has been a member of many editorial boards and international program committees (including ACM SIGGRAPH and Eurographics). She is currently the Editor in Chief of the ACM Transactions on Graphics and previously served as Editor in Chief for the ACM Transactions on Applied Perception from 2006-2012. Recently, she has served as the Technical Papers chair for ACM SIGGRAPH Asia 2021 and the Courses chair for SIGGRAPH Asia 2018.

Publications and Further Research Outputs

  • Vicovaro, M., Hoyet, L., Burigana, L., O'Sullivan, C., Perceptual evaluation of motion editing for realistic throwing animations, ACM Transactions on Applied Perception, 11, (2), 2014, p10:1 - 10:23Journal Article, 2014, DOI
  • Hoyet, Ludovic; Ryall, Kenneth; Zibrek, Katja; Park, Hwangpil; Lee, Jehee; Hodgins, Jessica; O'Sullivan, Carol; , Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies, ACM Transactions on Graphics, 32, (6), 2013, p204-Journal Article, 2013, DOI
  • Roudaia, E., Hoyet, L., McGovern, D., O'Sullivan, C., Newell, F.N. , Effects of ageing and sound on perceived timing of human interactions, Proceedings - SAP 2013: ACM Symposium on Applied Perception, SAP 2013: ACM Symposium on Applied Perception, 2013, pp123Conference Paper, 2013, DOI
  • Pra ák, M., Hoyet, L., O'Sullivan, C. , Perceptual evaluation of footskate cleanup, Proceedings - SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2011, pp287-294Conference Paper, 2011, DOI
  • H Kiiski, L Hoyet, AT Woods, C O'Sullivan, FN Newell, Strutting Hero, Sneaking Villain: Utilizing Body Motion Cues to Predict the Intentions of Others, ACM Transactions on Applied Perception, 13, (1), 2015, p1 - 21Journal Article, 2015, DOI
  • Tan, M., Lalonde, J.-F., Sharan, L., Rushmeier, H., O'Sullivan, C., The perception of lighting inconsistencies in composite outdoor scenes, ACM Transactions on Applied Perception, 12, (4), 2015, p18:1-18:18Journal Article, 2015, DOI
  • Merriman, Niamh A; Ondrej, Jan; Roudaia, Eugenie; O'Sullivan, Carol; Newell, Fiona N; , Familiar environments enhance object and spatial memory in both younger and older adults, Experimental Brain Research, 234, (6), 2016, p1555-1574Journal Article, 2016, DOI
  • Ennis, Cathy; Hoyet, Ludovic; O'Sullivan, Carol; , Eye-tracktive: Measuring attention to body parts when judging human motions, Eurographics 2015 (Short papers), 2015, pp37-40Conference Paper, 2015, DOI
  • Lee, Kyungho; Lee, Yoonsang; Kwon, Soon-Sun; Jeong, Jiwon; O'Sullivan, Carol; Park, Moon Seok; Lee, Jehee; , Crouch Gait is More Stable than Normal Gait, Conference on Dynamic Walking, 2015, pp64:1-64:2Meeting Abstract, 2015, URL
  • Taffou, Marine; Ondrej, Jan; O'Sullivan, Carol; Warusfel, Olivier; Dubal, Stéphanie; Viaud-Delmon, Isabelle; , Auditory-visual virtual environment for the treatment of fear of crowds, Virtual Reality International Conference: Laval Virtual (VRIC'15) - Laval Virtual, 2015, pp1 - 3Conference Paper, 2015, DOI
  • Chapiro, Alexandre; O'Sullivan, Carol; Jarosz, Wojciech; Gross, Markus; Smolic, Aljoscha; , Stereo from Shading, Eurographics Symposium on Rendering (EGSR'15, E&I track), 2015, pp1 - 5Conference Paper, 2015, DOI
  • Aliaga, Carlos; O'Sullivan, Carol; Gutierrez, Diego; Tamstorf, Rasmus; , Sackcloth or silk?: the impact of appearance vs dynamics on the perception of animated cloth, ACM SIGGRAPH Symposium on Applied Perception, 2015, pp41-46Conference Paper, 2015, DOI
  • Lee, Yoonsang; Lee, Kyungho; Kwon, Soon-Sun; Jeong, Jiwon; O'Sullivan, Carol; Park, Moon Seok; Lee, Jehee; , Push-recovery stability of biped locomotion, ACM Transactions on Graphics (TOG), 34, (6), 2015, p180:1-180:10Journal Article, 2015, DOI
  • Chapiro, Alexandre; Diamanti, Olga; Poulakos, Steven; O'Sullivan, Carol; Smolic, Aljoscha; Gross, Markus; , Perceptual evaluation of cardboarding in 3D content visualization, ACM Symposium on Applied Perception (SAP'14), 2014, pp47-50Conference Paper, 2014, DOI
  • Won, Jungdam; Lee, Kyungho; O'Sullivan, Carol; Hodgins, Jessica K; Lee, Jehee; , Generating and ranking diverse multi-character interactions, ACM Transactions on Graphics (TOG), 33, (6), 2014, p209:1-209:12Journal Article, 2014, DOI
  • Vicovaro, Michele; Hoyet, Ludovic; Burigana, Luigi; O'Sullivan, Carol; , Evaluating the plausibility of edited throwing animations, Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2012, pp175--182Conference Paper, 2012, DOI
  • He Wang, Jan Ondrej, and Carol O'Sullivan, Path patterns: analyzing and comparing real and simulated crowds, Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '16), 2016, pp49-57Conference Paper, 2016, DOI
  • Wang, Y., Ruhland, K., Neff, M., O'Sullivan, C., Walk the talk: Coordinating gesture with locomotion for conversational characters, Computer Animation and Virtual Worlds, 27, 2016, p369-377Journal Article, 2016, DOI
  • Marine Taffou, Jan Ondřej, Carol O'Sullivan, Olivier Warusfel, Stéphanie Dubal, Isabelle Viaud-Delmon, Multisensory aversive stimuli differentially modulate negative feelings in near and far space, Psychological Research, 81, (4), 2017, p764 - 776Journal Article, 2017, DOI
  • Jan Ondřej, Cathy Ennis, Niamh A Merriman, Carol O'sullivan, FrankenFolk: Distinctiveness and attractiveness of voice and motion, ACM Transactions on Applied Perception, 13, (4), 2016, pArticle No. 20Journal Article, 2016, DOI
  • S. Howlett, J. Hamill and C. O'Sullivan, , An experimental approach to predicting saliency for simplified polygonal models, Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), Los Angeles, July 2004, edited by H.Buelthoff and H. Rushmeier , ACM Press, 2004, pp57 - 64Conference Paper, 2004, DOI , URL , TARA - Full Text
  • E Boyle, F Brisc, S Cooray, B Uscilowski, R Sadleir, C O'Sullivan and A Brosnan. , Framework and Applications for Mobile Networks using Synthetic Multimedia, Proceedings of the 5th International Conference on 3G Mobile Communication Technologies, London, October 2004, 2004, pp644 - 648Conference Paper, 2004, DOI
  • Dobbyn, Simon and Hamill, John and O'Connor, Keith and O'Sullivan, Carol, Geopostors: a real-time geometry/impostor crowd rendering system, Proceedings of the ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games (SI3D) , Washington DC, April 2005, edited by Luebke, D. and Pfister, H.P. , ACM Press, 2005, pp95 - 102Conference Paper, 2005, DOI , URL
  • Marine Taffou, Jan Ondrej, Carol O'Sullivan, Olivier Warusfel, Isabelle Viaud-Delmon, Judging crowds' size by ear and by eye in virtual reality, Journal on Multimodal User Interfaces, 11, (1), 2017, p57 - 65Journal Article, 2017, DOI
  • Chonhyon Park, Jan Ondřej, Max Gilbert, Kyle Freeman, Carol O'Sullivan, HI Robot: Human Intention-aware Robot Planning for Safe and Efficient Navigation in Crowds, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Daejeon, Korea, 2016Conference Paper, 2016, DOI
  • He Wang and Carol O'Sullivan, Globally continuous and non-markovian activity analysis from Videos, Lecture Notes in Computer Science, European Conference on Computer Vision (ECCV), Amsterdam, The Netherlands, October 2016, 9909, 2016, pp527 - 544Conference Paper, 2016, DOI
  • He Wang, Jan Ondrej and Carol O'Sullivan, Trending paths: a new semantic-level metric for comparing simulated and read crowd data, IEEE transactions on visualization and computer graphics, 23, (5), 2017, p1454 - 1464Journal Article, 2017, DOI
  • Niamh A. Merriman, Jan Ondrej, Alicia Rybicki, Eugenie Roudaia, Carol O'Sullivan and Fiona N. Newell, Crowded environments reduce spatial memory in older but not younger adults, Psychological Research, 82, 2018, p407 - 428Journal Article, 2018, DOI
  • Simon Alexanderson, Carol O'Sullivan, and Jonas Beskow, Robust online motion capture labeling of finger markers, 9th International ACM Conference on Motion in Games (MIG '16, San Francisco, October 2016, ACM, 2016Conference Paper, 2016, DOI
  • Badler, N.I., O'Sullivan, C., Guest editors' introduction: Virtual populace, IEEE Computer Graphics and Applications, 29, (4), 2009, p17-18Journal Article, 2009
  • Cani, M.-P., Pighin, F., O'Brien, J.F., O'Sullivan, C., SCA 2006 Symposium, Graphical Models, 71, (6), 2009Journal Article, 2009
  • Lee, R., O'sullivan, C., A fast and compact solver for the shallowwater equations, VRIPHYS 2007 - 4th Workshop on Virtual Reality Interactions and Physical Simulations, 2007, p51-57Journal Article, 2007
  • Morvan, Y., O'Sullivan, C., A perceptual approach to trimming unstructured lumigraphs, ACM International Conference Proceeding Series, 253, 2007Journal Article, 2007
  • Garcia, M., Dingliana, J., O'sullivan, C., A physically based deformationmodel for interactive cartoon animation, VRIPHYS 2007 - 4th Workshop on Virtual Reality Interactions and Physical Simulations, 2007, p27-34Journal Article, 2007
  • Ryan, J., O'Sullivan, C., Bell, C., Mulvihill, N., A VR toolkit for the diagnosis and monitoring of myocardial infarctions, Volume Graphics 2005 Eurographics/IEEE VGTC Workshop Proceedings - Fourth International Workshop on Volume Graphics, 2005, p55-61Journal Article, 2005
  • O'Sullivan, C., Dingliana, J., Howlett, S., Eye-Movements and Interactive Graphics, The Mind's Eye: Cognitive and Applied Aspects of Eye Movement Research, 2003, p555-571Journal Article, 2003
  • Huerre, S., Lee, J., Lin, M., O'Sullivan, C., Simulating believable crowd and group behaviors, ACM SIGGRAPH ASIA 2010 Courses, SA'10, 2010Journal Article, 2010
  • Jörg, S., Hodgins, J., O'Sullivan, C., The perception of finger motions, Proceedings - APGV 2010: Symposium on Applied Perception in Graphics and Visualization, 2010, p129-134Journal Article, 2010
  • Hodgins, J., JÖrg, S., O'Sullivan, C., Mahler, M., Park, S.I., The saliency of anomalies in animated human characters, ACM Transactions on Applied Perception, 7, (4), 2010Journal Article, 2010
  • Morvan, Y., O'Sullivan, C., A perceptual approach to trimming and tuning unstructured lumigraphs, ACM Transactions on Applied Perception, 5, (4), 2009Journal Article, 2009
  • Bodenheimer, B., O'Sullivan, C., ACM Transactions on Applied Perception: Guest editorial, ACM Transactions on Applied Perception, 6, (4), 2009Journal Article, 2009
  • O'Sullivan, C., CG&A-Past and future themes, IEEE Computer Graphics and Applications, 31, (4), 2011, p5-6Journal Article, 2011
  • Gerdelan, A., ÓSullivan, C., A genetic-fuzzy system for optimising agent steering, Computer Animation and Virtual Worlds, 21, (3-4), 2010, p453-461Journal Article, 2010
  • Alexanderson, S. and O'sullivan, C. and Neff, M. and Beskow, J., Mimebot-investigating the expressibility of non-verbal communication across agent embodiments, ACM Transactions on Applied Perception, 14, (4), 2017Journal Article, 2017, DOI , URL
  • Shi, Y. and Ondrej, J. and Wang, H. and O'Sullivan, C., Shape up! Perception based body shape variation for data-driven crowds, IEEE Virtual Humans and Crowds for Immersive Environments, Virtual Humans and Crowds for Immersive Environments Conference, 2017, pp7935623-Conference Paper, 2017, DOI , URL
  • Park, C. and OndÅ ej, J. and Gilbert, M. and Freeman, K. and O'Sullivan, C., HI robot: Human intention-aware robot planning for safe and efficient navigation in crowds, November, (7759511), 2016, pp3320-3326Conference Paper, 2016, DOI , URL
  • Alexanderson, S., O'Sullivan, C., Beskow, J., Real-time labeling of non-rigid motion capture marker sets, Computers and Graphics (Pergamon), 69, 2017, p59-67Journal Article, 2017, DOI
  • O'Sullivan, C., Ruhland, K., Neff, M., Wang, Y., 'Coordinated gesture and locomotion for virtual pedestrians', Disney Enterprises Inc., US9811937B2, 2017, Disney Enterprises Inc.Patent, 2017, DOI , URL
  • O'Sullivan, C., Park, C., Gilbert, M., Ondrej J., Freeman, K., 'Trained human-intention classifier for safe and efficient robot navigation', Disney Enterprises Inc., US9776323B2, 2017, Disney Enterprises Inc.Patent, 2017, DOI , URL
  • J Beskow, C Peters, G Castellano, C O'Sullivan, I Leite, S Kopp(ed.), Intelligent Virtual Agents: 17th International Conference, IVA 2017, Lecture Notes in Computer Science, Stockholm, Sweden, August 2017, Springer, 2017Proceedings of a Conference, 2017, DOI
  • Nakamura Y.C, O'Sullivan C.A, Pollard N.S, Effect of Object and Task Properties on Bimanual Transport, Journal of Motor Behavior, 51, (3), 2019, p245 - 258Journal Article, 2019, DOI , URL
  • O'Sullivan, C. and Pettré, J., Foreword to the Special Section on Motion in Games, Computers and Graphics (Pergamon), 78, 2019, pA5Journal Article, 2019, DOI , URL
  • Carol O'Sullivan and Richard Lee, Collisions and attention, Proceedings of the 1st Symposium on Applied perception in graphics and visualization , Los Angeles, July 2004, ACM Press, 2004, pp165 - 165Poster, 2004, DOI , URL
  • John Hamill, Rachel McDonnell, Simon Dobbyn and Carol O'Sullivan, Perceptual evaluation of impostor representations for virtual humans and buildings , Computer Graphics Forum, 24, (3), 2005, p623 - 633Journal Article, 2005, DOI , URL
  • Sarah Howlett, John Hamill and Carol O'Sullivan, Predicting and Evaluating Saliency for Simplified Polygonal Models. , ACM Transactions on Applied Perception, 2, (3), 2005, p286 - 308Journal Article, 2005, DOI , URL
  • John Dingliana and Carol O'Sullivan, A Voxel-based Approach to Approximate Collision Handling, Journal of Graphics Tools, 10, (4), 2005, p33 - 48Journal Article, 2005, DOI , URL
  • John Ryan, Carol O'Sullivan, Christopher Bell and Niall Mulvihill. , A virtual reality toolkit for the diagnosis and monitoring of myocardial infarctions, Eurographics / IEEE VGTC Workshop Proceedings Fourth International Workshop on Volume Graphics, Stony Brook, NY, June 2005, 2005, pp55 - 62Conference Paper, 2005, DOI , URL , TARA - Full Text
  • Carol O'Sullivan, Collisions and Attention, ACM Transactions on Applied Perception, 2, (3), 2005, p309 - 321Journal Article, 2005, DOI , URL
  • Goksu Yamac, Niloy J. Mitra and Carol O'Sullivan, Detecting the Point of Release of Virtual Projectiles in AR/VR, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Online, Mar 2021, 2021, pp563 - 564Conference Paper, 2021, DOI , TARA - Full Text
  • Carol O'Sullivan, John Dingliana, Thanh Giang and Mary K. Kaiser, Evaluating the visual fidelity of physically based animations, ACM Transactions on Graphics, 22, (3), 2003, p527 - 536Journal Article, 2003, DOI , URL , TARA - Full Text
  • Merriman Niamh A., Roudaia Eugenie, Ondřej Jan, Romagnoli Matteo, Orvieto Ivan, O'Sullivan Carol, Newell Fiona N., "CityQuest," A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults, Frontiers in Aging Neuroscience, 14, 2022Journal Article, 2022, DOI
  • ACM Transactions on Graphics, (2021), Carol O'Sullivan, [Editor in Chief], November 2021 - October 2024Journal, 2021, URL
  • Carol O'Sullivan, State of the art in telepresence, ACM SIGGRAPH 2022 Courses, 2022Journal Article, 2022, DOI
  • Carol O'Sullivan, Augmented/mixed reality technologies for food: A review, Trends in Food Science & Technology, 124, 2022, p182--194Journal Article, 2022, DOI
  • , Trends of Augmented Reality for Agri-Food Applications, Sensors, 22, (21), 2022, p8333Journal Article, 2022, DOI
  • Goksu Yamac and Carol O'Sullivan, FauxThrow: Exploring the Effects of Incorrect Point of Release in Throwing Motions, ACM Symposium on Applied Perception 2022, 2022Journal Article, 2022, DOI
  • Bharat Vyas, Ludovic Hoyet and Carol O'Sullivan, Exploring the Perception of Center of Mass changes for VR Avatars, ICAT-EGVE 2023-International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, Dublin, Ireland, 2023, 2023, pp1 - 12Conference Paper, 2023
  • Chai, Jackey J. K., Jun-Li Xu, and Carol O"Sullivan, Real-Time Detection of Strawberry Ripeness Using Augmented Reality and Deep Learning, Sensors, 23, (17), 2023Journal Article, 2023
  • Jason Lawrence, Ye Pan, Dan B Goldman, Rachel McDonnell, Carol O'Sullivan, Dave Luebke, Koki Nagano, Michael Zollhoefer, and Jason Saragih, State of the Art in Telepresence (Part 1), ACM SIGGRAPH 2023 Courses, Los Angeles, USA., 2023, 2023Conference Paper, 2023
  • Goksu Yamac, Jackey J.K. Chai and Carol O"Sullivan, Let it go! Point of release prediction for virtual throwing, Computers & Graphics, 110, 2023, p11 - 18Journal Article, 2023, DOI , URL
  • K. O'Conor, H.P. Voorheis and C. O'Sullivan., 3D visualisation of confocal flourescence microscopy data, Eurographics Ireland 2004, September, 2004, 2004, pp49 - 54Conference Paper, 2004, URL , TARA - Full Text
  • Howlett, S., Lee, R., and O'Sullivan, C., A framework for comparing task performance in real and virtual scenes, ACM symposium on Applied Perception in Graphics and Visualisation, A Coruña, Spain, August, 2005, edited by Bülthoff, H. and Troscianko, T. , ACM Press, 2005, pp119 - 122Conference Paper, 2005, DOI , URL , TARA - Full Text
  • Andrew Brosnan, Simon Dobbyn, John Hamill, Carol O'Sullivan, Animating Humans on Handlheld Devices for Interactive Gaming, 18th International Conference on Computer Animation and Social Agents, The Hong Kong Polytechnic University, October 2005, edited by Baciu, G. and Lin, M. , 2005, pp55 - 60Conference Paper, 2005, URL
  • Giang, T., and O'Sullivan, C., Closest Feature Maps For Time-Critical Collision Handling , Proceedings of the 2nd Workshop on Virtual Reality and Physical Simulation, Pisa, Italy, November 2005, 2005, pp65 - 72Conference Paper, 2005, URL
  • Mendoza, C. and O'Sullivan, C., An Interruptible Algorithm for Collision Detection between Deformable Objects, Proceedings of the 2nd Workshop on Virtual Reality and Physical Simulation, Pisa, Italy, November 2005, 2005, pp73 - 80Conference Paper, 2005, URL
  • Brosnan, A., Hamill, J., and O'Sullivan, C. A.., Geometry reduction for urban simulation on handheld devices , Sixth Eurographics Irish Chapter Workshop on Computer Graphics (2005) , Dublin, June 2005, edited by McCabe, H. , 2005, pp17 - 24Conference Paper, 2005, URL , TARA - Full Text
  • Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan, LOD Human Representations: A Comparative Study, Proceedings of the First International Workshop on Crowd Simulation (V-CROWDS '05), Lausanne, Switzerland, November, 2005, edited by Thalmann, D. , 2005, pp101 - 115Conference Paper, 2005, URL
  • Thanh Giang and Carol O'Sullivan, Approximate Collision Response using Closest Feature Maps, Computers and Graphics, 30, (3), 2006, p423 - 431Journal Article, 2006, DOI , URL
  • C. Mendoza and C. O'Sullivan, Interruptible Collision detection for Deformable Objects, Computer and Graphics, 30, (3), 2006, p432 - 438Journal Article, 2006, DOI , URL
  • Eye movements and interactive graphics in, editor(s)Hyona, J. Radach, R. and Deubel, H. , The Mind's Eyes: Cognitive and Applied Aspects of Eye Movement Research, Oxford, Elsevier Science, 2003, pp555 - 571, [O'Sullivan, C. Dingliana, J. and Howlett, S.]Book Chapter, 2003, URL
  • Carol O"Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters, Thanh Giang, Levels of detail for crowds and groups, Computer Graphics Forum, 21, (4), 2002, p733 - 742Journal Article, 2002, DOI , URL , TARA - Full Text
  • C. Mendoza, C. O'Sullivan, Towards Time-Critical Collision Detection for Deformable Objects Based on Reduced Models, International Conference on Computer Animation and Social Agents, Hong Kong, 17-19 October 2005, edited by Baciu, T. and Lin, M. , 2005, pp191 - 194Conference Paper, 2005, URL
  • John Ryan, Carol O'Sullivan and Christopher Bell, Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG, Computer Animation and Virtual Worlds (CAVW), 15, 2004, p353 - 360Journal Article, 2004, DOI , URL , TARA - Full Text
  • O'Sullivan, Carol Ann, Fidelity metrics for animation, Journal of WSCG, 12, (1-3), 2004, p1 - 5Journal Article, 2004, URL , TARA - Full Text
  • John Hamill and Carol O'Sullivan, Virtual Dublin: A Framework for Real-Time Urban Simulation, Journal of WSCG, 11, 2003, p221 - 225Journal Article, 2003, URL
  • Michael Manzke, Ross Brennan, Keith O'Conor, John Dingliana and Carol O'Sullivan, A scalable and reconfigurable shared-memory graphics architecture, International Conference on Computer Graphics and Interactive Techniques (ACM SIGGRAPH 2006 Sketches), Boston, 30 July - 3 August, 2006, pp182 - 182Conference Paper, 2006, DOI , URL , TARA - Full Text
  • Gareth Bradshaw and Carol O'Sullivan, Adaptive medial-axis approximation for sphere-tree construction, ACM Transactions on Graphics, 23, (1), 2004, p1 - 29Journal Article, 2004, DOI , URL , TARA - Full Text
  • John Dingliana, Ann McNamara, Carol O'Sullivan(ed.), Eurographics Ireland 2002, Dublin, 1, March 2002, Trinity College Dublin, 2002Proceedings of a Conference, 2002, URL
  • Bob Fisher, Kenneth Dawson-Howe, Carol O'Sullivan(ed.), Virtual and Augmented Architecture (VAA'01), Dublin, June 2001, Springer UK, 2001Proceedings of a Conference, 2001, URL
  • Ann McNamara, Carol O'Sullivan(ed.), Perceptually-Adaptive Graphics, Snowbird, Utah, May 2001, 2001Proceedings of a Conference, 2001, URL
  • O'Sullivan, C., Moran, A.(ed.), First Irish Workshop on Eye-Tracking, Dublin , May 2000, 2000Proceedings of a Conference, 2000, URL
  • Christopher Peters and Carol O'Sullivan, Synthetic Vision and Memory for Autonomous Virtual Humans, Computer Graphics Forum, 21, (4), 2002, p743 - 752Journal Article, 2002, DOI , URL
  • John Dingliana and Carol O'Sullivan, Graceful degradation of collision handling in physically based animation, Computer Graphics Forum (EG2000), 19, (3), 2000, p239 - 247Journal Article, 2000, DOI , URL
  • Ryan, J., O'Sullivan, C., Bell, C. and Mooney, R., A virtual reality electrocardiography teaching tool, The Second International Conference on Biomedical Engineering, Innsbruck, Austria, 2004, pp250 - 253Conference Paper, 2004, URL , TARA - Full Text
  • Peters, C. and O'Sullivan, C., Attention-driven eye gaze and blinking for virtual humans, 30th International Conference on Computer Graphics and Interactive Techniques ACM SIGGRAPH 2003 Sketches & Applications, San Diego, U.S., ACM Press, 2003Conference Paper, 2003, DOI , URL , TARA - Full Text
  • Rossi, C., Cummins, A. and O'Sullivan, C., Distributed mobile multi-user urban simulation, 30th International Conference on Computer Graphics and Interactive Techniques ACM SIGGRAPH 2003 Sketches & Applications, San Diego, U.S., ACM Press, 2003, pp1 - 1Conference Paper, 2003, DOI , URL , TARA - Full Text
  • Giang, T., Bradshaw, G. and O'Sullivan, C., Complementarity based multiple point collision resolution, Eurographics Ireland, Coleraine, edited by McNeill, M. , 2003, pp1 - 7Conference Paper, 2003, URL , TARA - Full Text
  • Peters, C., O'Sullivan, C., Bottom-up visual attention for virtual human animation, 16th International Conference on Computer Animation and Social Agents (CASA 2003), IEEE Computer Society, 2003, pp111 - 117Conference Paper, 2003, DOI , URL , TARA - Full Text
  • Brian MacNamee, Simon Dobbyn, Padraig Cunningham, Carol O'Sullivan, Simulating Virtual Humans Across Diverse Situations, Lecture Notes in Computer Science , Intelligent Virtual Agents (IVA'03), Springer, 2003, pp159 - 168Conference Paper, 2003, URL
  • Christopher Peters, Simon Dobbyn, Brian MacNamee and Carol O'Sullivan, Smart objects for attentive agents, 11th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media, Plzen, Czech Republic, 2003Conference Paper, 2003, URL , TARA - Full Text
  • O'Sullivan, C. and Dingliana, J., Collisions and Perception, ACM TRANSACTIONS ON GRAPHICS, 20, 2001, p151 - 168Journal Article, 2001, DOI , URL
  • Rachel McDonnell, Simon Dobbyn, Steven Collins and Carol Ann O'Sullivan, Perceptual evaluation of level of detail clothing for virtual humans, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, Vienna, Austria, September 2006, edited by M.P.Cani and J.O'Brien , 2006, pp117 - 126Conference Paper, 2006, URL , TARA - Full Text
  • Simon Dobbyn, Rachel McDonnell, Ladislav Kavan, Steven Collins and Carol O'Sullivan , Clothing the Masses: Real-Time Clothed Crowds With Variation. , Eurographics Short Papers proceedings , Vienna, Austria, September 2006, 2006, pp103 - 106Conference Paper, 2006, URL
  • Yann Morvan, Carol O'Sullivan, Harnessing the human visual system for image based modeling: an interaction system, Eurographics short papers proceedings, Vienna, Austria, September 2006, 2006, pp57 - 60Conference Paper, 2006, URL , TARA - Full Text
  • Ladislav Kavan, Carol O'Sullivan and Jiri Zara, Efficient collision detection for spherical blend skinning, Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia, Graphite 2006 (ACM Press) , Kuala Lumpar, Malaysia, ACM Press, 2006, pp147--156Conference Paper, 2006, DOI , URL , TARA - Full Text
  • Kavan, L., McDonnell, R., Dobbyn, S., Zara, J., O'Sullivan, C., Skinning Arbitrary Deformations, I3D'07: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Seattle WA, April 30 - May 2, ACM Press, 2007, pp53 - 60Conference Paper, 2007, DOI , URL
  • Kavan L., Collins S., Zara J, O'Sullivan C., Skinning with Dual Quaternions, I3D'07: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Seattle, WA, April 30 - May 2, 2007, pp39 - 46Conference Paper, 2007, DOI , URL
  • O'Sullivan, C. Radach R. , Eye movements and Collision Detection, International Summer School on Eye Movements, Leuven, Belgium, September 18-22, 1999Poster, 1999
  • Carol O'Sullivan, Ralph Radach, The Functional Field of View for Collision Perception in Real-time Animation Systems, 10th European Conference on Eye Movements (ECEM 10), , Utrecht, the Netherlands, 1999Meeting Abstract, 1999, URL
  • ERCIM News - Special Issue on Graphics and Visualization, 44, (2001), Carol O'Sullivan, Roberto Scopigno, [Guest eds.]Journal, 2001, URL
  • Janott, M. O'Sullivan, C. , Using interactive perception to optimise the visual quality of approximated objects in computer graphics, 10th European Conference on Eye Movements (ECEM 10),, Utrecht, the Netherlands, 1999Poster, 1999, URL
  • Carol O'Sullivan, Marc Janott, Mark Watson, John Dingliana, Level of Detail Control for Real-time Computer Graphics and Virtual Reality: Applications of Eye-tracking. , First Irish Workshop on Eye-Tracking, Dublin, Ireland, May 2000, 2000, pp11 - 14Meeting Abstract, 2000, URL
  • Dingliana, J. O'Sullivan, C. Bradshaw, G. , Collisions and Adaptive Levels of Detail, ACM SIGGRAPH 2001 Sketches and Applications, Los Angeles, USA , August, 2001, edited by Dena Slothower , ACM Press, 2001, pp156 - 156Meeting Abstract, 2001, URL
  • Yann Morvan and Carol O'Sullivan , Visual Tuning of an Image-based Rendering Algorithm, Proceedings of Eurographics Ireland, Dublin, October 2006, edited by C. Noonan , 2006, pp1 - 6Conference Paper, 2006
  • Ljiljana Skrba, Simon Dobbyn, Rachel McDonnell and Carol O'Sullivan , Animating Dolly: Real-time Herding and Rendering of Sheep, Eurographics Ireland Workshop, Dublin, October 2006, edited by C. Noonan , 2006, pp7 - 12Conference Paper, 2006, URL
  • Rachel McDonnell, Simon Dobbyn and Carol O'Sullivan., Crowd Creation Pipeline for Games, the 9th International Conference on Computer Games, CGames 2006, Dublin, November 2006, 2006, pp183 - 190Conference Paper, 2006, URL
  • Daniel Thalmann, Pablo de Heras Ciechomski, Carol O'Sullivan and Simon Dobbyn, Populating Virtual Environments with Crowds, Tutorial Notes, Eurographics, Vienna, September 2006, edited by N. Magnenat-Thalmann, K. Buehler , 2, The Eurographics Association, ISSN 1017-4656, 2006, pp869 - 964Conference Paper, 2006, URL
  • O'Sullivan, C., Dingliana, J., Bradshaw, G., McNamara, A., Eye-tracking for Interactive Computer Graphics, 11th European Conference on Eye Movements (ECEM11) , Turku, Finland, July, 2001, ppS45Meeting Abstract, 2001, URL
  • O'Sullivan, C., Dingliana, J., Collision Handling, ACM SIGGRAPH/EUROGRAPHICS Campfire (workshop) on Perceptually Adaptive Graphics, Snowbird, Utah, May, 2001, pp31 - 34Meeting Abstract, 2001, URL
  • Howlett, S., Hamill, J. O'Sullivan, C., Saliency Determination for Polygonal Simplification, 12th European Conference on Eye Movements (ECEM 12), Dundee, Scotland, July, 2003, ppPA4Poster, 2003, URL
  • Carol O'Sullivan and John Dingliana, Real vs. approximate collisions: when can we tell the difference , ACM SIGGRAPH 2001 Sketches and Applications, Los Angeles, CA, US, 2001, edited by Dena Slothower , 2001, pp249 - 249Conference Paper, 2001, URL
  • Carol O'Sullivan, John Dingliana, Fabio Ganovelli and Gareth Bradshaw, T6: collision handling for virtual environments, Eurographics 2001 Tutorials, Manchester, UK, 2001, 2001, pp1 - 35Conference Paper, 2001, URL
  • Mooney, R., O'Sullivan, C., Bell, C., The construction of a volumetric cardiac model for real-time ECG simulation, 11th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media, Plzen, Czech Republic, edited by Skala, V. , 2003, pp97 - 100Conference Paper, 2003, URL
  • Bradshaw, G., O'Sullivan, C., Sphere-tree construction using dynamic medial axis approximation., ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, San Antonio, Texas, edited by Cohen, M., Pollard, N. , ACM, 2002, pp33 - 40Conference Paper, 2002, DOI , URL
  • Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang, John Dingliana, Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Conversational Behaviour., Eurographics Irish Chapter Worjkshop., Dublin, Ireland, 2002, pp15 - 20Conference Paper, 2002, URL
  • Peters, C. and O'Sullivan, C., , A memory model for autonomous virtual humans, Eurographics Ireland 2002 Workshop, Dublin, Ireland, 2002, pp21 - 26Conference Paper, 2002, URL , TARA - Full Text
  • McNamee, B., Dobbyn, S., Cunningham, P., O'Sullivan, C., Men behaving appropriately: integrating the role passing technique into the ALOHA system, AISB'02 symposium: Animating Expressive Characters for Social Interactions, London, UK., 2002, edited by Aylett, R., Canamero, L. , 2002, pp59 - 62Conference Paper, 2002, URL , TARA - Full Text
  • Peters, C. and O'Sullivan, C., Vision-based reaching for autonomous virtual humans, AISB'02 symposium: Animating Expressive Characters for Social Interactions, London, UK., edited by Aylett, R., Canamero, L. , 2002, pp69 - 72Conference Paper, 2002, URL , TARA - Full Text
  • Rossi, C., O'Sullivan, C., Distributed Multi-user Urban Simulation., Eurographics Irish Chapter Workshop Proceedings, Dublin, Ireland, 2002, pp41 - 46Conference Paper, 2002, URL
  • Fabio Ganovelli and Carol O'Sullivan, Animating cuts with on-the-fly re-meshing, Eurographics 2001 short papers proceedings, Manchester, UK., 2001, pp243 - 247Conference Paper, 2001, URL , TARA - Full Text
  • Leo Talbot, Carol O'Sullivan, Analysis of visibility masks and resultant image quality, EUROGRAPHICS workshop on Parallel Graphics and Visualization , Girona, Spain, 2000, pp75 - 80Conference Paper, 2000, URL , TARA - Full Text
  • Bradshaw, G., O'Sullivan, C., Extracting Cross-Sectional Profiles from Unorganized Point Clouds., Computer Graphics and Imaging (CGIM'00), Las Vegas, Nevada, 2000, pp175 - 180Conference Paper, 2000
  • Leeson, W., O'Sullivan, C., Metropolis Particle Tracing for Global Illumination., Computer Graphics and Imaging (CGIM'00), Las Vegas, Nevada, 2000, pp51 - 56Conference Paper, 2000
  • Thanh Giang, Robert Mooney, Christopher Peters sand Carol O'Sullivan, ALOHA: Adaptive Level Of detail for Human Animation: towards and new framework, EUROGRAPHICS 2000 short paper proceedings, Interlaken, Switzerland, 2000, pp71 - 77Conference Paper, 2000, URL
  • Gareth Bradshaw and Carol O'Sullivan, Extracting geometric models from medieval moundling profiles for case-based reasoning, Knowledge-Based Intelligent Engineering Systems (KES'00), Brighton, UK, 2000, pp531 - 536Conference Paper, 2000, DOI , URL , TARA - Full Text
  • Niall Linden, Hugh Reynolds and Carol O'Sullivan, Real-time implicit bulging and area preservation, The 18th EUROGRAPHICS UK Conference (EGUK'00), Swansea, UK, 2000, pp25 - 32Conference Paper, 2000, URL
  • William Leeson, Carol O'Sullivan and Steven Collins, , EFFIGI: An Efficient Framework for Implementing Global Illumination. , The 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media., Plzen, Czech Republic, February, 2000, pp62 - 69Conference Paper, 2000, URL
  • Levey, E., Peters, C. and O'Sullivan, C., New metrics for evaluation of collision detection techniques, The 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media., Plzen, Czech Republic, February, 2000, pp140 - 146Conference Paper, 2000, URL , TARA - Full Text
  • Fabio Ganovelli, John Dingliana and Carol O'Sullivan, BucketTree: improving collision detection between deformable objects, Spring Conference in Computer Graphics, Bratislava, Slovakia, 2000, pp156 - 163Conference Paper, 2000, URL
  • David Meaney, Carol O'Sullivan, Heuristical Real-time Shadows, Computer Animation and Simulation, Milan, Italy, Springer, Wien, 1999, pp167 - 176Conference Paper, 1999, URL
  • John O'Loughlin, Carol O'Sullivan, Real-time Animation of Objects Modelled using Constructive Solid Geometry., Spring Conference on Computer Graphics, Bratislava, Slovakia, 1999, pp67 - 73Conference Paper, 1999, URL
  • Carol O'Sullivan, John Dingliana, Real-time Collision Detection and Response using Sphere-trees, Spring Conference on Computer Graphics, Bratislava, Slovakia, 1999, pp83 - 92Conference Paper, 1999, URL
  • Carol O'Sullivan, Ralph Radach and Steven Collins, A model of collision perception for real-time animation, Computer Animation and Simulation '99, Milan, Italy, Springer, Wien, 1999, pp67 - 76Conference Paper, 1999, URL , TARA - Full Text
  • O'Sullivan, C., Reilly, R., REACT: REal-time Adaptive Collision Testing, a Interactive Vision approach, Computer Animation and Simulation'97, Budapest, Hungary, 1997, pp163 - 175Conference Paper, 1997, URL , TARA - Full Text
  • Carol O'Sullivan, Sarah Howlett, Yann Morvan, Rachel McDonnell and Keith O'Conor, Perceptually adaptive graphics, EUROGRAPHICS 2004, State of the Art Reports, Grenoble, France, 2004, pp141 - 164Conference Paper, 2004, URL , TARA - Full Text
  • Rachel McDonnell, Sophie Joerg, Jessica Hodgins, Fiona Newell, Carol O'Sullivan, Virtual Shapers & Movers: Form and Motion affect Sex Perception, ACM International Conference Proceeding Series, APGV'07: ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, Tuebingen, Germany, 25-27 May, 253, 2007, pp7 - 10Conference Paper, 2007, DOI , URL , TARA - Full Text
  • Yann Morvan and Carol O'Sullivan, A Perceptual Approach to Trimming Unstructured Lumigraphs, APGV'07: ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, Tuebingen, Germany, July, 2007, pp61 - 68Conference Paper, 2007, DOI , URL
  • John Dingliana and Carol O'Sullivan, Levels of Detail in Physically-based Real-time Animation, ERCIM News (special issue on computer graphics and visualization), 44, 2001, p43 - 44Journal Article, 2001, URL
  • Ross Brennan, Michael Manzke, Keith O'Conor, John Dingliana and Carol O'Sullivan, A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture, International Conference on Engineering of Reconfigurable Systems and Algorithms (ERSA'07), Las Vegas, US, June 28, 2007, pp284 - 290Conference Paper, 2007
  • Rachel McDonnell, Fiona Newell, Carol O'Sullivan, Smooth Movers: Perceptually Guided Human Motion Simulation, Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, San Diego, U.S., August, 2007, edited by D. Metaxas and J. Popovic , ACM Press, 2007, pp259 - 269Conference Paper, 2007, URL
  • O'Sullivan, C., Perceptually-Adaptive Collision Detection for Computer Graphics, PhD Thesis, Trinity College Dublin, 1999Thesis, 1999, URL
  • Keith O'Conor, Carol O'Sullivan and Steven Collins, Isosurface Extraction on the CELL Processor, Eurographics Ireland Workshop, October, edited by C. Noonan , 2006, pp57 - 64Conference Paper, 2006, URL
  • Richard Lee and Carol O'Sullivan, Accelerated Light Propagation Through Participating Media, IEEE/EG International Symposium on Volume Graphics, Prague, Czech Republic, September 2007, edited by Hege, H. Machiraju, R. , 2007, pp17-23Conference Paper, 2007
  • Richard Lee and Carol O'Sullivan, A Fast and Compact Solver for the Shallow Water Equations , Proceedings of the 4th International Workshop on Virtual Reality and Physical Simulation, Dublin, Ireland, November 2007, edited by Dingliana, J. and Ganovelli, F. , 2007, pp51 - 58Conference Paper, 2007
  • Marcos Garcia, John Dingliana and Carol O'Sullivan, A Physically Based Deformation Model for Interactive Cartoon Animation, The 4th International Workshop on Virtual Reality Interactions and Physical Simulations 2007, Dublin, 9th November 2007, edited by John Dingliana and Fabio Ganovelli , The Eurographics Association, 2007, pp27 - 34Conference Paper, 2007, DOI , URL
  • Ladislav Kavan, Simon Dobbyn, Steven Collins, Jiri ára, Carol O'Sullivan, Polypostors: 2D polygonal impostors for 3D crowds, ACM SIGGRAPH Symposium on interactive 3D Graphics and Games, Redwood City, California, February 15 - 17, ACM, 2008, pp149-155Conference Paper, 2008, DOI , URL
  • Ljiljana Skrba, Lionel Reveret, Franck Hetroy, Marie-Paule Cani, Carol O'Sullivan, Quadruped Animation, Eurographics 2008 - State of the Art Reports, Crete, Greece, edited by Theoharis Theoharis and Philip Dutre , Eurographics Association, 2008, pp1 - 17Conference Paper, 2008, URL
  • Christopher Peters, Cathy Ennis, Rachel McDonnell, Carol O' Sullivan, Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations , Eurographics 2008 Short Papers Proceedings, Crete, 2008, pp33 - 36Conference Paper, 2008
  • Yann Morvan, Tommy Hinks, Hamish Carr, Debra Laefer, Sean Morrish, Carol O'Sullivan, Post-facto registration tools for urban modelling, Eurographics 2008 Short Papers, Crete, edited by Katerina Mania and Erik Reinhard , Eurographics Association, 2008, pp29 - 32Conference Paper, 2008, URL
  • Rachel McDonnell, Sophie Joerg, Jessica K. Hodgins, Fiona Newell, and Carol O'Sullivan, Evaluating the effect of motion and body shape on the perceived sex of virtual characters, ACM Transactions on Applied Perception, 5, (4), 2009, p1 - 14Journal Article, 2009, DOI
  • Rachel McDonnell, Micheal Larkin, Simon Dobbyn, Steven Collins and Carol O'Sullivan, Clone Attack! Perception of Crowd Variety, ACM Transactions on Graphics (SIGGRAPH 2008), 27, (3), 2008, p1 - 8Journal Article, 2008, DOI
  • Marcos Garcia, John Dingliana and Carol O'Sullivan, Perceptual Evaluation of Cartoon Physics: Accuracy, Attention, Appeal, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV'07), Los Angeles, August, edited by S. Creem-Regehr and K. Myszkowski , ACM Press, 2008, pp107-114Conference Paper, 2008, DOI
  • Cathy Ennis, Christopher Peters and Carol O'Sullivan, Perceptual Evaluation of Position and Orientation Context Rules for Pedestrian Formations, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV'08), Los Angeles, August, edited by S. Creem-Regehr and K. Myszkowski , ACM Press, 2008, pp75-82Conference Paper, 2008, DOI
  • Paul Reitsma and Carol O'Sullivan, Effect of Scenario on Perceptual Sensitivity to Errors in Animation, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, Los Angeles, August, edited by S. Creem-Regehr and K. Myszkowski , ACM Press, 2008, pp115-121Conference Paper, 2008, DOI , URL
  • Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona Newell and Carol O'Sullivan, Evaluating the emotional content of human motions on real and virtual characters, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV'08), Los Angeles, August, edited by S. Creem-Regehr and K. Myszkowski , ACM Press, 2008, pp67-74Conference Paper, 2008, DOI , URL
  • Kerstin Ruhland, Susan Bioletti, Carol O'Sullivan and Heinrich Hussmann, LibViz: A visualisation toolkit to support the preservation of the Old Library, Eurographics Ireland, Dublin, December, edited by John Ryan , 2007, pp60 - 66Conference Paper, 2007, DOI
  • Rachel McDonnell, Simon Dobbyn and Carol O'Sullivan, Pipeline for Populating Games with Realistic Crowds, International Journal of Intelligent Games and Simulation,, 4, (2), 2007, p1-15Journal Article, 2007, URL
  • Ladislav Kavan, Steven Collins, Jiri Zara and Carol O'Sullivan, Geometric Skinning with Approximate Dual Quaternion Blending, ACM Transactions on Graphics, 27, (4), 2008, p1 - 23Journal Article, 2008, DOI
  • Yann Morvan and Carol O'Sullivan, A Perceptual Approach to Trimming and Tuning Unstructured Lumigraphs, ACM Transactions on Applied Perception, 5, (4), 2009, p1 - 24Journal Article, 2009, DOI
  • Porter Richard K., Preface, EBEC Short reports, EBEC 2008, Trinity College Dublin, 19-24 July 2008, edited by Richard K. Porter & Gavin Davey , 1777, Elsevier, 2008, ppS1-Meeting Abstract, 2008
  • Ljiljana Skrba, Lionel Reveret, Franck Hétroy, Marie-Paule Cani and Carol O'Sullivan, Animating Quadrupeds: Methods and Applications, Computer Graphics Forum, 28, (6), 2009, p1541 - 1560Journal Article, 2009, DOI , URL
  • K. Ruhland, S. Bioletti, M. Sedlmair and C. O'Sullivan, LibViz: Data Visualisation of the Old Library, 14th International Conference on Virtual Systems and Multimedia dedicated to Digital Heritage, Limassol, Cyprus, October, 2008, pp368-373Conference Paper, 2008, DOI , URL , TARA - Full Text
  • Ladislav Kavan, Steven Collins and Carol O'Sullivan, Automatic Linearization of Nonlinear Skinning, I3D'09: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Boston, Massachusetts , February, 2009, pp49-56Conference Paper, 2009, DOI , URL
  • Christopher Peters and Carol O'Sullivan, MetroPed: A Tool for Supporting Crowds of Pedestrian AIs in Urban Environments, AISB'09: Artificial Intelligence and Simulation of Behaviour (AI and Games symp.), 2009, pp64 - 69Conference Paper, 2009
  • Rachel McDonnell, Micheal Larkin, Benjamin Hernandez, Isaac Rudomin, Carol O'Sullivan, Eye-catching Crowds: Saliency based selective variation, ACM Transactions on Graphics (SIGGRAPH 2009), 28, (3), 2009Journal Article, 2009, DOI , URL , TARA - Full Text
  • K. Ruhland, M. Sedlmair, S. Bioletti, C. O'Sullivan, LibViz: Data Visualisation of the Old Library, International Journal of Architectural Computing, 7, (1), 2009, p177 - 192Journal Article, 2009, TARA - Full Text
  • Michael Sedlmair, Kerstin Ruhland, Fabian Hennecke, Andreas Butz, Susan Bioletti and Carol O'Sullivan, Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa, Lecture Notes in Computer Science, Smart Graphics, edited by Butz et al. , Springer, 2009, pp27 - 39Conference Paper, 2009, DOI
  • Ruhland, K.; Sedlmair, M.; Bioletti, S.; O'Sullivan, C., LibViz: Data visualisation of the Old Library, International Journal of Architectural Computing, 7, (1), 2009, p177 - 192Journal Article, 2009, DOI
  • Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa in, editor(s)Butz et al. , Lecture Notes in Computer Science, Smart Graphics, Springer, 2009, pp27 - 39, [Michael Sedlmair, Kerstin Ruhland, Fabian Hennecke, Andreas Butz, Susan Bioletti and Carol O'Sullivan]Book Chapter, 2009, DOI
  • McDonnell, R., Joerg, S., McHugh, J., Newell, F.N. & O'Sullivan, C., Investigating the role of body shape on the perception of emotion, ACM: Transactions on Applied Perception, 6, (3), 2009, p14 - 25Journal Article, 2009, DOI
  • McHugh, J.E., McDonnell, R., O'Sullivan, C. & Newell, F.N., Perceiving emotion in crowds: the role of dynamic body postures on the perception of emotion in crowded scenes, Experimental Brain Research., 204, (3), 2010, p361 - 372Journal Article, 2010, DOI
  • Skrba, L. and O'Sullivan, C. , Human perception of quadruped motion, Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization , Chania, Crete, Sept. 2009, edited by S. Spencer , ACM, New York, NY, 2009, pp130-130Poster, 2009, DOI
  • Morvan, Yann and O'Sullivan, Carol, Handling occluders in transitions from panoramic images: A perceptual study, ACM Transactions on Applied Perception, 6, (4), 2009Journal Article, 2009, DOI
  • McDonnell, Rachel and Ennis, Cathy and Dobbyn, Simon and O'Sullivan, Carol, Talking bodies: Sensitivity to desynchronization of conversations, ACM Transactions on Applied Perception, 6, (4), 2009, p22-1 - 22-8Journal Article, 2009, DOI
  • Hertzmann, Aaron and O'Sullivan, Carol and Perlin, Ken, Realistic human body movement for emotional expressiveness, SIGGRAPH '09: ACM SIGGRAPH 2009 Courses, New Orleans, Louisiana, 2009Conference Paper, 2009, DOI
  • Rachel McDonnell, Sophie Joerg, Joanna McHugh, Fiona N. Newell, Carol O'Sullivan, Investigating the role of body shape on the perception of emotion, ACM Transactions on Applied Perception, 6, (3), 2009, p1 - 11Journal Article, 2009, DOI
  • Reitsma, Paul S. A. and O'Sullivan, Carol, Effect of scenario on perceptual sensitivity to errors in animation, ACM Transactions on Applied Perception, 6, (3), 2009, p1 - 16Journal Article, 2009, DOI
  • Skrba, Ljiljana and O'Connell, Ian and O'Sullivan, Carol, Eye-tracking dynamic scenes with humans and animals, APGV '08: Proceedings of the 5th symposium on Applied perception in graphics and visualization, Los Angeles, California, ACM, 2008Poster, 2008, DOI
  • Kavan, L., Sloan, P.P., and O'Sullivan, C., Fast and Efficient Skinning of Animated Meshes, Computer Graphics Forum, 29, (2), 2010Journal Article, 2010, DOI
  • Micheal Larkin, Sebastian Paris, Simon Dobbyn, and Carol O'Sullivan, Every Last Detail: Density Based Level of Detail Control for Crowd Rendering, I3D 2010: ACM SIGGRAPH Symposium on Interactive Graphics and Games, Washington DC, February 2010, 2010Poster, 2010
  • Martin Prazak, Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, and Carol O'Sullivan, Moving Crowds: A Linear Animation System for Crowd Simulation, I3D 2010: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Washington DC, February 2010, 2010Poster, 2010
  • Sébastien Paris, Anton Gerdelan and Carol O'Sullivan, CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds , Lecture Notes in Computer Science, Motion In Games, Zeist, The Netherlands, November 2009, 5884, Springer Berlin / Heidelberg, 2009, pp13 - 28Conference Paper, 2009, DOI
  • Carol O'Sullivan, Variety is the Spice of (Virtual) Life, Lecture Notes in Computer Science, Motion in Games, Zeist, The Netherlands, November 2009, 5884, Springer Berlin / Heidelberg, 2009, pp84-93Conference Paper, 2009, DOI
  • Bodenheimer, B., O'Sullivan, C., Mania, K. Riecke, B.(ed.), APGV '09, Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, Chania, Crete, ACM, 2009Proceedings of a Conference, 2009
  • IEEE Comput. Graph. Appl. , 29, 4, (2009), Badler, N. I. and O'Sullivan, C., [Guest eds.]Journal, 2009
  • Cathy Ennis, Rachel McDonnell, Carol O'Sullivan, Seeing is Believing: Body Motion Dominates in Multisensory Conversations, ACM Transactions on Graphics (SIGGRAPH 2010), 29, (3), 2010Journal Article, 2010, DOI , URL , TARA - Full Text
  • J. Hodgins, S.Joerg, C. O'Sullivan, S.I. Park, M. Mahler, The Saliency of Anomalies in Animated Human Characters, ACM Transactions on Applied Perception, 7, (4), 2010Journal Article, 2010, DOI , URL
  • R. McDonnell, C. O'Sullivan, Movements and voices affect perceived sex of virtual conversers, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV'10) , ACM, 2010, pp25-128Conference Paper, 2010, DOI , URL
  • S. Joerg, J. Hodgins, C. O'Sullivan, The Perception of Finger Motions, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV'10) , ACM, 2010, pp129-133Conference Paper, 2010, DOI
  • C. Ennis, C. Peters, C. O'Sullivan, Perceptual Effects of Scene Context And Viewpoint for Virtual Pedestrian Crowds, ACM Transactions on Applied Perception, 8, (2), 2011, p10:1-10:22Journal Article, 2011, DOI , URL
  • M. Garcia, M.A. Otaduy and C. O'Sullivan, Perceptually Validated Global/Local Deformations, Computer Animation and Virtual Worlds, 21, (2), 2010, p245 - 254Journal Article, 2010, DOI , URL
  • A. Gerdelan and C. O'Sullivan, A Genetic-Fuzzy System for Optimising Agent Steering, Computer Animation and Virtual Worlds , 21, (2), 2010Journal Article, 2010, DOI
  • Cullen,B. and O'Sullivan,C., A caching approach to real-time procedural generation of cities from GIS data, Journal of WSCG, 19, (3), 2011, p119 - 126Journal Article, 2011, DOI
  • Carol O'Sullivan and Cathy Ennis, Metropolis: multisensory simulation of a populated city, International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), Athens, Greece, May 4-6, 2011, pp1 - 7Conference Paper, 2011, DOI , URL
  • Brian Cullen and Carol O'Sullivan, Symmetry Hybrids, Computational Aesthetics in Graphics, Visualization, and Imaging, Vancouver, Canada, August 2011, 2011, pp33 - 38Conference Paper, 2011, DOI , URL
  • Martin Prazak and Carol O'Sullivan, Perceiving human motion variety , ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV11), Toulouse, France, August 2011, 2011, pp87 - 92Conference Paper, 2011, DOI , URL
  • Micheal Larkin and Carol O'Sullivan, Perception of Simplification Artifacts for Animated Characters, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV11), Toulouse, France, August 2011, ACM, 2011, pp93 - 100Conference Paper, 2011, DOI , URL
  • Martin Prazak, Ludovic Hoyet and Carol O'Sullivan, Perceptual evaluation of footskate cleanup, ACM SIGGRAPH/EG Symposium on Computer Animation (SCA11), Vancouver, Canada, August 2011, 2011, pp287 - 294Conference Paper, 2011, DOI , URL
  • Patrick Paczkowski, Min H. Kim, Yann Morvan, Julie Dorsey, Holly Rushmeier, and Carol O'Sullivan, Insitu: Sketching Architectural Designs in Context, ACM Transactions on Graphics, 30, (6), 2011, p182:1 - 182:10Journal Article, 2011, DOI , URL
  • Adrian Jarabo, Tom Van Eyck, Veronica Sundstedt, Kavita Bala, Diego Gutierrez and Carol O'Sullivan, Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes, Computer Graphics Forum, 31, (2), 2012, p565-574Journal Article, 2012, DOI , URL
  • Martin Prazak, Rachel McDonnell, Carol O'Sullivan, Perceptual Evaluation of Human Animation Timewarping, SIGGRAPH Asia 2010 Conference on Sketches & Applications, South Korea, 2010Conference Paper, 2010, DOI
  • Cathy Ennis and Carol O'Sullivan, Perceptually plausible formations for virtual conversers, Computer Animation and Virtual Worlds (CASA'12), 23, (3-4), 2012, p321 - 329Journal Article, 2012, DOI
  • Ludovic Hoyet, Rachel McDonnell, Carol O'Sullivan, Push it Real: Perceiving Causality in Virtual Interactions, ACM Transaction on Graphics (SIGGRAPH 2012), 31, (4), 2012, p90:1 - 90:9Journal Article, 2012, DOI , URL
  • Kiiski, H., Hoyet, L., Cullen, B., O'Sullivan, C., Newell, F.N, Perception and prediction of social intentions from human body motion, Proceedings - SAP 2013: ACM Symposium on Applied Perception, ACM Symposium on Applied Perception, Dublin; Ireland, 22-23 August, 2013, pp134-Conference Paper, 2013, DOI
  • Seol, Y. , O'Sullivan, C. , Lee, J, Creature features: Online motion puppetry for non-human characters, Proceedings Eurographics Symposium on Computer Animation, 12th ACM SIGGRAPH , Anaheim, CA, 22-23 August, 2013, pp213-222-Conference Paper, 2013, DOI
  • Vicovaro, M. , Hoyet, L. , Burigana, L. , O'Sullivan, C, Evaluating observers' sensitivity to errors in human and physical throws, Proceedings, SAP 2012 - ACM Symposium on Applied Perception, 2012 ACM Symposium on Applied Perception, SAP 2012, Santa Monica, CA, 3-4 August, 2012, pp122-Conference Paper, 2012, DOI
  • Hoyet, L. , Ryall, K. , McDonnell, R. , O'Sullivan, C., Sleight of hand: Perception of finger motion from reduced marker sets, Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Costa Mesa, 2012, pp79 - 86Conference Paper, 2012, DOI
  • O'Sullivan, C., Metropolis: Populating a Virtual City with Supercrowds, Invited Talk, University of North Carolina at Chapel Hill, February, 2007Invited Talk
  • O'Sullivan, C., Metropolis: Populating a Virtual City with Supercrowds, Invited Talk, Computer Science, North Carolina State University, February, 2007Invited Talk
  • O'Sullivan, C., Perceptual evaluation of human model representations for real-time crowd rendering, Invited Talk, Ayia Napa Summer Seminar, Cyprus, June, 2006Invited Talk
  • O'Sullivan, C., Perceptual metrics for Level of Detail (LOD) human representations, Invited Talk, Computer Science, U.of Cambridge, June , 2006Invited Talk
  • O'Sullivan, C., Attention Please: The Role of Attention in the Perception of Collisions, Invited Talk, Institute for Computer Graphics, Vienna University of Technology, March, 2006Invited Talk
  • O'Sullivan, C., Attention Please: The Role of Attention in the Perception of Collisions, Keynote talk, International Workshop in Virtual Reality Interactions and Physical Simulations, Pisa, Italy, November, 2005Invited Talk
  • O'Sullivan, C., Perzeptive Computergraphik: Anpassung von Echtzeit-Rendering und -Simulation an die Grenzen der menschlichen Wahrnehmung, Invited Talk, Computer Science, University of Braunschweig, Braunschweig, Germany, April, 2005Invited Talk
  • O'Sullivan, C., Fidelity Metrics for Animation, Keynote talk, International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, Czech Rep, February, 2004Invited Talk
  • O'Sullivan, C., Perceptual Metrics for Graphics, Invited Talk, Computer Science/Graphical-Interactive Systems, University of Tuebingen, Tuebingen, Germany, December, 2003Invited Talk
  • O'Sullivan, C., Quality Assurance for Interactive Graphics, Invited Talk, Enterprise Ireland Technology Breakfast, Digital Depot, Dublin, November , 2003Invited Talk
  • O'Sullivan, C., Graphics, Visualisation and Perception at Trinity College Dublin, Invited Talk, Computer Science, University of Bath, Bath, UK, September, 2003Invited Talk
  • O'Sullivan, C., Perception of Physically-based Animations, Invited Talk, Mini-symposium on Perception in Graphics, University of Bristol, UK, July, 2003Invited Talk
  • O'Sullivan, C., Real-time Graphics and Physically-based Animation, Invited Talk, Hamilton Institute, Maynooth, June, 2002Invited Talk
  • O'Sullivan, C., Measuring the visual fidelity of physically-based simulation - A new challenge, Invited Talk, IBM T.J. Watson research centre, New York, February, 2002Invited Talk
  • O'Sullivan, C., Graphics and Visual Perception , Invited Talk, Medialab Europe, Dublin, October, 2001Invited Talk
  • O'Sullivan, C., Metropolis: Populating a Virtual City with Supercrowds., Invited Talk, Computer Science, Carnegie-Mellon University, Pittsburgh PA, April , 2007Invited Talk
  • O'Sullivan, C., Everything you always wanted to know about Sex Perception * but were afraid to ask, Dagstuhl Seminar on Visual Computing- Convergence of Computer Graphics and Computer Vision , Schloss Dagstuhl, Germany, April, 2007Invited Talk
  • O'Sullivan, C., Building and populating a Virtual City, Invited talk, National Centre for Geocomputation, National University of Ireland, Maynooth, May , 2007Invited Talk
  • Carol O'Sullivan, Wahrnehmungsgesteuerte Animation von grossen virtuellen Menschenansammlungen, , University of Karlsruhe, July, 2007Invited Talk
  • Carol O'Sullivan, Wahrnehmungsgesteuerte Animation von grossen virtuellen Menschenansammlungen, Invited Talk, University of Bielefeld, Germany, February, 2008Invited Talk
  • Carol O'Sullivan, Metropolis - Multisensory Crowd Simulation, IEEE VR Workshop on Virtual Cityscapes, Reno, Nevada, March, 2008Invited Talk
  • Carol O'Sullivan, Building and populating a virtual city, Invited Talk, Tecnologico de Monterrey, Campus Estado de Mexico, February, 2008Invited Talk
  • Carol O'Sullivan, Building, Populating and Evaluating Virtual Worlds, Intel European Research and Innovation Conference, September, 2008Invited Talk

Research Expertise

Computer Graphics, Animation, Perception, Perceptually Adaptive Graphics, Physically Based Animation, Collision Handling, Visualisation, Visualization.

  • Title
    Adaptive Techniques for Real-Time Animation
    Summary
    Funding Agency
    Enterprise Ireland
    Date From
    2000
    Date To
    2002
  • Title
    VERVE
    Summary
    Funding Agency
    EU ICT
    Date From
    Oct 2011
    Date To
    Sept 2014
  • Title
    IITAC: Program for research in Computer Graphics: Animation and Visualisation
    Summary
    Funding Agency
    HEA
    Date From
    2002
    Date To
    2007
  • Title
    Automated Acquisition and Archival of Irish Moulding Profiles (with History of Art
    Summary
    Funding Agency
    Enterprise Ireland
    Date From
    1998
    Date To
    2000
  • Title
    Geopostors: A Game Developers toolkit for Real-Time Crowds
    Summary
    Building on our real-time crowd system, we are developing a cost-effective tool that could be deployed by games developers to add large realistic crowds to their simulations.
    Funding Agency
    Enterprise Ireland
    Date From
    2006
    Date To
    2007
  • Title
    Human simulation - adding variety to hands and faces
    Summary
    This project is with post-graduate student Sophie Joerg and focuses on human motion capture - in particular hands and faces. We are also collaborating with the Graphics lab in Carnegie Mellon University.
    Funding Agency
    IRCSET
    Date From
    1/10/2006
    Date To
    30/09/2009
  • Title
    Time-Critical, Adaptive Techniques for Perceptually-Sensitive, Real-Time Animation
    Summary
    Funding Agency
    Enterprise Ireland
    Date From
    1999
    Date To
    2001
  • Title
    Real-time Physically Based Character Animation
    Summary
    Funding Agency
    Enterprise Ireland
    Date From
    1999
    Date To
    2001
  • Title
    Evaluation and Perception of motion graphs
    Summary
    Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data structures hold much promise for achieving this goal; however, the quality of the results obtainable from a motion graph may not be easy to predict from its input motion clips. With post-doctoral researcher, Paul Reitsma, we are building on his PhD work (conducted in Carnegie Mellon University) to evaluate and improve the quality of human motion using perceptual and task-based metrics.
    Funding Agency
    IRCSET
    Date From
    1/12/2006
    Date To
    30/11/2008
  • Title
    MobiSym: Frameworks and Applications for Mobile Networks using Synthetic Multimedia
    Summary
    Funding Agency
    Enterprise Ireland
    Date From
    2002
    Date To
    2005
  • Title
    Natural Gesture in Crowds
    Summary
    Funding Agency
    HEA
    Date From
    2001
    Date To
    2002
  • Title
    Metropolis
    Summary
    The Metropolis project is a novel interdisciplinary project combining computer graphics, engineering and cognitive neuroscience research. Trinity College researchers Prof. Carol O'Sullivan and Dr. Steven Collins from Computer Science together with Dr. Fiona Newell from the Institute of Neuroscience and Prof. Henry Rice from Mechanical Engineering will apply principles of human multisensory perception to create the most realistic, scalable and large-scale simulations of populated cities ever realised. The aim of the research is to simulate large crowds consisting of millions of people and to introduce a high level of variety in animation, appearance and sound, inspired by perceptual models and metrics. Real meaning will be added to the simulations by endowing individual crowd members with appropriate, sentient behaviours that are based on cognitive and sociological models. Furthermore, realistic populace and traffic noise will be simulated, effectively propagated depending on environmental factors, and driven by psychoacoustic principles. The project will build upon TCD's ongoing Virtual Dublin project. The effectiveness of this research will be demonstrated in the areas of games (thereby contributing to the growth of an emergent entertainment industry in Ireland), environmental impact statements (EIS) for improved planning, and outreach activities to create assistive technology for disabled children.
    Funding Agency
    Science Foundation Ireland
    Date From
    2007
    Date To
    2010
  • Title
    A Shared-Memory Hybrid Graphics Cluster for Visualisation and Video Processing
    Summary
    Funding Agency
    Science Foundation Ireland
    Date From
    2004
    Date To
    2007
  • Title
    GUILD: Generating Urban Infrastructures from LiDAR Data
    Summary
    This project involves automating the generation of three-dimensional computer models from aerial flyover data. LiDAR is a radar-based, laser scanning system, which can provide the technological under-pinnings to create automated three-dimensional Finite Element Modelling (FEM) meshes. The project leverages substantial previous investment in the form of the Virtual Dublin project.
    Funding Agency
    Science Foundation Ireland
    Date From
    2006
    Date To
    2009
  • Title
    Eurographics Conference Grant
    Summary
    This grant was awarded to support the organisation of Eurographics 2005, the 26th annual conference of the European Association for Computer Graphics, which took place in TCD in September 2005. For further details, see: http://isg.cs.tcd.ie/eg2005
    Funding Agency
    Science Foundation Ireland
    Date From
    September 2005

Computer science - Graphics, visualisation and imaging science, Computer science - Graphics, visualisation and imaging science,

Recognition

  • Elected Fellow of Trinity College Dublin 2003
  • Member ACM SIGGRAPH date
  • Member IPC, ETRA: ACM SIGGRAPH/SIGCHI symposium on Eye Tracking Research & Applications, 2002, 2004 2002, 2004
  • Reviewer for various journals, e.g., ACM Transactions on Graphics, IEEE CG&A, Presence, Computer Graphics Forum, The Visual Computer, and other journals and books. -
  • Member IPC, CASA: Computer Animation and Social Agents 2003-2007
  • Reviewer for various conference and symposia, e.g., Eurographics Symposia on Rendering, Eurographics Symposia on Geometry Processing -
  • Member IPC, I3D: ACM Symposium on Interactive 3D Graphics 2005-2007
  • Member IPC, EG-IRELAND: Irish Workshop on Computer Graphics, 2002-2005
  • Member IPC, IEEE Virtual Reality 2007
  • Co-organiser of the International Symposium on Virtual and Augmented Architecture (VAA01), Dublin June 2001.
  • Associate Editor, Computers and Graphics (Elsevier)
  • Member IPC, IEEE Virtual Reality 2007
  • Co-chair and co-organiser: ACM SIGGRAPH/EUROGRAPHICS Campfire on Perceptually-Adaptive Graphics Snowbird, Utah May 2001
  • Member IPC, WSCG: International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision 2002-2006
  • Reviewer for various conference and symposia, e.g., Eurographics Symposia on Rendering, Eurographics Symposia on Geometry Processing -
  • Member IPC, ETRA: ACM SIGGRAPH/SIGCHI symposium on Eye Tracking Research & Applications, 2002, 2004 2002, 2004
  • Member IPC, APGV: ACM Symposium on Applied Perception in Graphics and Visualization 2004-2007
  • Member IPC, WSCG: International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision 2002-2006
  • Co-Editor in Chief, ACM Transactions on Applied Perception (TAP) 2008-2012
  • Associate Editor, Computers and Graphics (Elsevier)
  • Member IPC, CASA: Computer Animation and Social Agents 2003-2007
  • Member Editorial Board, Graphical Models (Elsevier) 2007-
  • Co-chair - SCA: ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation 2006
  • IPC member, EUROGRAPHICS 2004, 2005, 2006, 2008, 2009
  • Member Editorial Board, Graphical Models (Elsevier) 2007-
  • Member IPC, EG-IRELAND: Irish Workshop on Computer Graphics, 2002-2005
  • IPC member, EUROGRAPHICS 2004, 2005, 2006, 2008, 2009
  • Member IPC, I3D: ACM Symposium on Interactive 3D Graphics 2005-2007
  • Program Co-chair, APGV 2009: ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization 2009
  • Member Papers Committee, ACM SIGGRAPH 2010,2009,2007,2006, 2004, 2003
  • Associate Editor in Chief (Special Issues), IEEE Computer Graphics & Applications (formerly editorial board member) 2007-
  • Associate Editor, ACM Transactions on Applied Perception
  • Member IPC, APGV: ACM Symposium on Applied Perception in Graphics and Visualization 2004-2007
  • Co-chair and organiser of the First Irish Workshop on Eye-Tracking, Dublin May 2000.
  • Co-Editor in Chief, ACM Transactions on Applied Perception (TAP) 2008-2012
  • Co-chair - SCA: ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation 2006
  • Co-chair and co-organiser of the Eurographics Ireland 2002 Workshop, Dublin March 2002
  • Co-organiser of the International Symposium on Virtual and Augmented Architecture (VAA01), Dublin June 2001.
  • Associate Editor in Chief (Special Issues), IEEE Computer Graphics & Applications (formerly editorial board member) 2007-
  • Steering Committee member for the SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation 2002-date
  • Member IPC, V-Crowds 2005
  • Member IPC, SCA: ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation 2002-2006
  • Reviewer for various journals, e.g., ACM Transactions on Graphics, IEEE CG&A, Presence, Computer Graphics Forum, The Visual Computer, and other journals and books. -
  • Member Papers Committee, ACM SIGGRAPH 2010,2009,2007,2006, 2004, 2003
  • Co-chair and co-organiser of the Eurographics Ireland 2002 Workshop, Dublin March 2002
  • Co-chair, Eurographics: the 26th annual conference of the European Association for Computer Graphics. 2005
  • Steering Committee member for the SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation 2002-date
  • Member IPC, V-Crowds 2005
  • Member IPC, SCA: ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation 2002-2006
  • Member IPC, VAA: International Symposium on Virtual and Augmented Architecture 2001
  • Program Co-chair, APGV 2009: ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization 2009
  • Member IPC, VAST: International Symposium on Virtual Reality, Archaeology and Cultural Heritage 2004-2005
  • Member IPC, VAST: International Symposium on Virtual Reality, Archaeology and Cultural Heritage 2004-2005
  • Co-chair and organiser of the First Irish Workshop on Eye-Tracking, Dublin May 2000.
  • Co-chair and co-organiser: ACM SIGGRAPH/EUROGRAPHICS Campfire on Perceptually-Adaptive Graphics Snowbird, Utah May 2001
  • Member IPC, VAA: International Symposium on Virtual and Augmented Architecture 2001
  • Associate Editor, ACM Transactions on Applied Perception
  • Co-chair, Eurographics: the 26th annual conference of the European Association for Computer Graphics. 2005