Professor Carol O'Sullivan
Professor of Visual Computing (2010), Computer Science
Biography
Carol O'Sullivan is the Professor of Visual Computing in Trinity College Dublin. From 2013-2016 she was a Senior Research Scientist at Disney Research in Los Angeles, and spent a sabbatical year as Visiting Professor in Seoul National University from 2012-2013. Prior to her PhD studies, she spent several years in industry working in Software Development. She joined TCD as a lecturer in 1997 and served as the Dean of Graduate Studies from Jul'2007 to Jul'2010. She was elected a fellow of Trinity College in 2003 and of the European Association for Computer Graphics (Eurographics) in 2007. Her research interests include graphics and perception, animation, and crowd and human simulation. She has managed a range of projects with significant budgets during that time and successfully supervised many doctoral and post-doctoral researchers. She has been a member of many editorial boards and international program committees (including ACM SIGGRAPH and Eurographics). She is currently the Editor in Chief of the ACM Transactions on Graphics and previously served as Editor in Chief for the ACM Transactions on Applied Perception from 2006-2012. Recently, she has served as the Technical Papers chair for ACM SIGGRAPH Asia 2021 and the Courses chair for SIGGRAPH Asia 2018.
Publications and Further Research Outputs
Peer-Reviewed Publications
Chai, Jackey J. K., Jun-Li Xu, and Carol O"Sullivan, Real-Time Detection of Strawberry Ripeness Using Augmented Reality and Deep Learning, Sensors, 23, (17), 2023
Jason Lawrence, Ye Pan, Dan B Goldman, Rachel McDonnell, Carol O'Sullivan, Dave Luebke, Koki Nagano, Michael Zollhoefer, and Jason Saragih, State of the Art in Telepresence (Part 1), ACM SIGGRAPH 2023 Courses, Los Angeles, USA., 2023, 2023
Goksu Yamac, Jackey J.K. Chai and Carol O"Sullivan, Let it go! Point of release prediction for virtual throwing, Computers & Graphics, 110, 2023, p11 - 18
Bharat Vyas, Ludovic Hoyet and Carol O'Sullivan, Exploring the Perception of Center of Mass changes for VR Avatars, ICAT-EGVE 2023-International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, Dublin, Ireland, 2023, 2023, pp1 - 12
Merriman Niamh A., Roudaia Eugenie, Ondřej Jan, Romagnoli Matteo, Orvieto Ivan, O'Sullivan Carol, Newell Fiona N., "CityQuest," A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults, Frontiers in Aging Neuroscience, 14, 2022
Carol O'Sullivan, Augmented/mixed reality technologies for food: A review, Trends in Food Science & Technology, 124, 2022, p182--194
Carol O'Sullivan, State of the art in telepresence, ACM SIGGRAPH 2022 Courses, 2022
Goksu Yamac and Carol O'Sullivan, FauxThrow: Exploring the Effects of Incorrect Point of Release in Throwing Motions, ACM Symposium on Applied Perception 2022, 2022
, Trends of Augmented Reality for Agri-Food Applications, Sensors, 22, (21), 2022, p8333
Goksu Yamac, Niloy J. Mitra and Carol O'Sullivan, Detecting the Point of Release of Virtual Projectiles in AR/VR, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Online, Mar 2021, 2021, pp563 - 564
ACM Transactions on Graphics, (2021), Carol O'Sullivan, [Editor in Chief], November 2021 - October 2024
O'Sullivan, C. and Pettré, J., Foreword to the Special Section on Motion in Games, Computers and Graphics (Pergamon), 78, 2019, pA5
Nakamura Y.C, O'Sullivan C.A, Pollard N.S, Effect of Object and Task Properties on Bimanual Transport, Journal of Motor Behavior, 51, (3), 2019, p245 - 258
Niamh A. Merriman, Jan Ondrej, Alicia Rybicki, Eugenie Roudaia, Carol O'Sullivan and Fiona N. Newell, Crowded environments reduce spatial memory in older but not younger adults, Psychological Research, 82, 2018, p407 - 428
Alexanderson, S. and O'sullivan, C. and Neff, M. and Beskow, J., Mimebot-investigating the expressibility of non-verbal communication across agent embodiments, ACM Transactions on Applied Perception, 14, (4), 2017
O'Sullivan, C., Ruhland, K., Neff, M., Wang, Y., 'Coordinated gesture and locomotion for virtual pedestrians', Disney Enterprises Inc., US9811937B2, 2017, Disney Enterprises Inc.
Alexanderson, S., O'Sullivan, C., Beskow, J., Real-time labeling of non-rigid motion capture marker sets, Computers and Graphics (Pergamon), 69, 2017, p59-67
O'Sullivan, C., Park, C., Gilbert, M., Ondrej J., Freeman, K., 'Trained human-intention classifier for safe and efficient robot navigation', Disney Enterprises Inc., US9776323B2, 2017, Disney Enterprises Inc.
Marine Taffou, Jan Ondřej, Carol O'Sullivan, Olivier Warusfel, Stéphanie Dubal, Isabelle Viaud-Delmon, Multisensory aversive stimuli differentially modulate negative feelings in near and far space, Psychological Research, 81, (4), 2017, p764 - 776
He Wang, Jan Ondrej and Carol O'Sullivan, Trending paths: a new semantic-level metric for comparing simulated and read crowd data, IEEE transactions on visualization and computer graphics, 23, (5), 2017, p1454 - 1464
Shi, Y. and Ondrej, J. and Wang, H. and O'Sullivan, C., Shape up! Perception based body shape variation for data-driven crowds, IEEE Virtual Humans and Crowds for Immersive Environments, Virtual Humans and Crowds for Immersive Environments Conference, 2017, pp7935623-
J Beskow, C Peters, G Castellano, C O'Sullivan, I Leite, S Kopp(ed.), Intelligent Virtual Agents: 17th International Conference, IVA 2017, Lecture Notes in Computer Science, Stockholm, Sweden, August 2017, Springer, 2017
Marine Taffou, Jan Ondrej, Carol O'Sullivan, Olivier Warusfel, Isabelle Viaud-Delmon, Judging crowds' size by ear and by eye in virtual reality, Journal on Multimodal User Interfaces, 11, (1), 2017, p57 - 65
He Wang and Carol O'Sullivan, Globally continuous and non-markovian activity analysis from Videos, Lecture Notes in Computer Science, European Conference on Computer Vision (ECCV), Amsterdam, The Netherlands, October 2016, 9909, 2016, pp527 - 544
Merriman, Niamh A; Ondrej, Jan; Roudaia, Eugenie; O'Sullivan, Carol; Newell, Fiona N; , Familiar environments enhance object and spatial memory in both younger and older adults, Experimental Brain Research, 234, (6), 2016, p1555-1574
He Wang, Jan Ondrej, and Carol O'Sullivan, Path patterns: analyzing and comparing real and simulated crowds, Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '16), 2016, pp49-57
Simon Alexanderson, Carol O'Sullivan, and Jonas Beskow, Robust online motion capture labeling of finger markers, 9th International ACM Conference on Motion in Games (MIG '16, San Francisco, October 2016, ACM, 2016
Park, C. and OndÅ ej, J. and Gilbert, M. and Freeman, K. and O'Sullivan, C., HI robot: Human intention-aware robot planning for safe and efficient navigation in crowds, November, (7759511), 2016, pp3320-3326
Wang, Y., Ruhland, K., Neff, M., O'Sullivan, C., Walk the talk: Coordinating gesture with locomotion for conversational characters, Computer Animation and Virtual Worlds, 27, 2016, p369-377
Chonhyon Park, Jan Ondřej, Max Gilbert, Kyle Freeman, Carol O'Sullivan, HI Robot: Human Intention-aware Robot Planning for Safe and Efficient Navigation in Crowds, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Daejeon, Korea, 2016
Jan Ondřej, Cathy Ennis, Niamh A Merriman, Carol O'sullivan, FrankenFolk: Distinctiveness and attractiveness of voice and motion, ACM Transactions on Applied Perception, 13, (4), 2016, pArticle No. 20
Aliaga, Carlos; O'Sullivan, Carol; Gutierrez, Diego; Tamstorf, Rasmus; , Sackcloth or silk?: the impact of appearance vs dynamics on the perception of animated cloth, ACM SIGGRAPH Symposium on Applied Perception, 2015, pp41-46
Ennis, Cathy; Hoyet, Ludovic; O'Sullivan, Carol; , Eye-tracktive: Measuring attention to body parts when judging human motions, Eurographics 2015 (Short papers), 2015, pp37-40
Chapiro, Alexandre; O'Sullivan, Carol; Jarosz, Wojciech; Gross, Markus; Smolic, Aljoscha; , Stereo from Shading, Eurographics Symposium on Rendering (EGSR'15, E&I track), 2015, pp1 - 5
H Kiiski, L Hoyet, AT Woods, C O'Sullivan, FN Newell, Strutting Hero, Sneaking Villain: Utilizing Body Motion Cues to Predict the Intentions of Others, ACM Transactions on Applied Perception, 13, (1), 2015, p1 - 21
Taffou, Marine; Ondrej, Jan; O'Sullivan, Carol; Warusfel, Olivier; Dubal, Stéphanie; Viaud-Delmon, Isabelle; , Auditory-visual virtual environment for the treatment of fear of crowds, Virtual Reality International Conference: Laval Virtual (VRIC'15) - Laval Virtual, 2015, pp1 - 3
Tan, M., Lalonde, J.-F., Sharan, L., Rushmeier, H., O'Sullivan, C., The perception of lighting inconsistencies in composite outdoor scenes, ACM Transactions on Applied Perception, 12, (4), 2015, p18:1-18:18
Lee, Kyungho; Lee, Yoonsang; Kwon, Soon-Sun; Jeong, Jiwon; O'Sullivan, Carol; Park, Moon Seok; Lee, Jehee; , Crouch Gait is More Stable than Normal Gait, Conference on Dynamic Walking, 2015, pp64:1-64:2
Lee, Yoonsang; Lee, Kyungho; Kwon, Soon-Sun; Jeong, Jiwon; O'Sullivan, Carol; Park, Moon Seok; Lee, Jehee; , Push-recovery stability of biped locomotion, ACM Transactions on Graphics (TOG), 34, (6), 2015, p180:1-180:10
Vicovaro, M., Hoyet, L., Burigana, L., O'Sullivan, C., Perceptual evaluation of motion editing for realistic throwing animations, ACM Transactions on Applied Perception, 11, (2), 2014, p10:1 - 10:23
Won, Jungdam; Lee, Kyungho; O'Sullivan, Carol; Hodgins, Jessica K; Lee, Jehee; , Generating and ranking diverse multi-character interactions, ACM Transactions on Graphics (TOG), 33, (6), 2014, p209:1-209:12
Chapiro, Alexandre; Diamanti, Olga; Poulakos, Steven; O'Sullivan, Carol; Smolic, Aljoscha; Gross, Markus; , Perceptual evaluation of cardboarding in 3D content visualization, ACM Symposium on Applied Perception (SAP'14), 2014, pp47-50
Hoyet, Ludovic; Ryall, Kenneth; Zibrek, Katja; Park, Hwangpil; Lee, Jehee; Hodgins, Jessica; O'Sullivan, Carol; , Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies, ACM Transactions on Graphics, 32, (6), 2013, p204-
Roudaia, E., Hoyet, L., McGovern, D., O'Sullivan, C., Newell, F.N. , Effects of ageing and sound on perceived timing of human interactions, Proceedings - SAP 2013: ACM Symposium on Applied Perception, SAP 2013: ACM Symposium on Applied Perception, 2013, pp123
Kiiski, H., Hoyet, L., Cullen, B., O'Sullivan, C., Newell, F.N, Perception and prediction of social intentions from human body motion, Proceedings - SAP 2013: ACM Symposium on Applied Perception, ACM Symposium on Applied Perception, Dublin; Ireland, 22-23 August, 2013, pp134-
Seol, Y. , O'Sullivan, C. , Lee, J, Creature features: Online motion puppetry for non-human characters, Proceedings Eurographics Symposium on Computer Animation, 12th ACM SIGGRAPH , Anaheim, CA, 22-23 August, 2013, pp213-222-
Ludovic Hoyet, Rachel McDonnell, Carol O'Sullivan, Push it Real: Perceiving Causality in Virtual Interactions, ACM Transaction on Graphics (SIGGRAPH 2012), 31, (4), 2012, p90:1 - 90:9
Cathy Ennis and Carol O'Sullivan, Perceptually plausible formations for virtual conversers, Computer Animation and Virtual Worlds (CASA'12), 23, (3-4), 2012, p321 - 329
Vicovaro, M. , Hoyet, L. , Burigana, L. , O'Sullivan, C, Evaluating observers' sensitivity to errors in human and physical throws, Proceedings, SAP 2012 - ACM Symposium on Applied Perception, 2012 ACM Symposium on Applied Perception, SAP 2012, Santa Monica, CA, 3-4 August, 2012, pp122-
Adrian Jarabo, Tom Van Eyck, Veronica Sundstedt, Kavita Bala, Diego Gutierrez and Carol O'Sullivan, Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes, Computer Graphics Forum, 31, (2), 2012, p565-574
Vicovaro, Michele; Hoyet, Ludovic; Burigana, Luigi; O'Sullivan, Carol; , Evaluating the plausibility of edited throwing animations, Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2012, pp175--182
Hoyet, L. , Ryall, K. , McDonnell, R. , O'Sullivan, C., Sleight of hand: Perception of finger motion from reduced marker sets, Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Costa Mesa, 2012, pp79 - 86
C. Ennis, C. Peters, C. O'Sullivan, Perceptual Effects of Scene Context And Viewpoint for Virtual Pedestrian Crowds, ACM Transactions on Applied Perception, 8, (2), 2011, p10:1-10:22
Carol O'Sullivan and Cathy Ennis, Metropolis: multisensory simulation of a populated city, International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), Athens, Greece, May 4-6, 2011, pp1 - 7
Patrick Paczkowski, Min H. Kim, Yann Morvan, Julie Dorsey, Holly Rushmeier, and Carol O'Sullivan, Insitu: Sketching Architectural Designs in Context, ACM Transactions on Graphics, 30, (6), 2011, p182:1 - 182:10
Micheal Larkin and Carol O'Sullivan, Perception of Simplification Artifacts for Animated Characters, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV11), Toulouse, France, August 2011, ACM, 2011, pp93 - 100
Cullen,B. and O'Sullivan,C., A caching approach to real-time procedural generation of cities from GIS data, Journal of WSCG, 19, (3), 2011, p119 - 126
Martin Prazak, Ludovic Hoyet and Carol O'Sullivan, Perceptual evaluation of footskate cleanup, ACM SIGGRAPH/EG Symposium on Computer Animation (SCA11), Vancouver, Canada, August 2011, 2011, pp287 - 294
O'Sullivan, C., CG&A-Past and future themes, IEEE Computer Graphics and Applications, 31, (4), 2011, p5-6
Martin Prazak and Carol O'Sullivan, Perceiving human motion variety , ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV11), Toulouse, France, August 2011, 2011, pp87 - 92
Pra ák, M., Hoyet, L., O'Sullivan, C. , Perceptual evaluation of footskate cleanup, Proceedings - SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2011, pp287-294
Brian Cullen and Carol O'Sullivan, Symmetry Hybrids, Computational Aesthetics in Graphics, Visualization, and Imaging, Vancouver, Canada, August 2011, 2011, pp33 - 38
Huerre, S., Lee, J., Lin, M., O'Sullivan, C., Simulating believable crowd and group behaviors, ACM SIGGRAPH ASIA 2010 Courses, SA'10, 2010
Martin Prazak, Rachel McDonnell, Carol O'Sullivan, Perceptual Evaluation of Human Animation Timewarping, SIGGRAPH Asia 2010 Conference on Sketches & Applications, South Korea, 2010
R. McDonnell, C. O'Sullivan, Movements and voices affect perceived sex of virtual conversers, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV'10) , ACM, 2010, pp25-128
Jörg, S., Hodgins, J., O'Sullivan, C., The perception of finger motions, Proceedings - APGV 2010: Symposium on Applied Perception in Graphics and Visualization, 2010, p129-134
Gerdelan, A., ÓSullivan, C., A genetic-fuzzy system for optimising agent steering, Computer Animation and Virtual Worlds, 21, (3-4), 2010, p453-461
McHugh, J.E., McDonnell, R., O'Sullivan, C. & Newell, F.N., Perceiving emotion in crowds: the role of dynamic body postures on the perception of emotion in crowded scenes, Experimental Brain Research., 204, (3), 2010, p361 - 372
Hodgins, J., JÖrg, S., O'Sullivan, C., Mahler, M., Park, S.I., The saliency of anomalies in animated human characters, ACM Transactions on Applied Perception, 7, (4), 2010
A. Gerdelan and C. O'Sullivan, A Genetic-Fuzzy System for Optimising Agent Steering, Computer Animation and Virtual Worlds , 21, (2), 2010
Kavan, L., Sloan, P.P., and O'Sullivan, C., Fast and Efficient Skinning of Animated Meshes, Computer Graphics Forum, 29, (2), 2010
Micheal Larkin, Sebastian Paris, Simon Dobbyn, and Carol O'Sullivan, Every Last Detail: Density Based Level of Detail Control for Crowd Rendering, I3D 2010: ACM SIGGRAPH Symposium on Interactive Graphics and Games, Washington DC, February 2010, 2010
M. Garcia, M.A. Otaduy and C. O'Sullivan, Perceptually Validated Global/Local Deformations, Computer Animation and Virtual Worlds, 21, (2), 2010, p245 - 254
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan, Seeing is Believing: Body Motion Dominates in Multisensory Conversations, ACM Transactions on Graphics (SIGGRAPH 2010), 29, (3), 2010
J. Hodgins, S.Joerg, C. O'Sullivan, S.I. Park, M. Mahler, The Saliency of Anomalies in Animated Human Characters, ACM Transactions on Applied Perception, 7, (4), 2010
Martin Prazak, Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, and Carol O'Sullivan, Moving Crowds: A Linear Animation System for Crowd Simulation, I3D 2010: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Washington DC, February 2010, 2010
S. Joerg, J. Hodgins, C. O'Sullivan, The Perception of Finger Motions, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV'10) , ACM, 2010, pp129-133
Sébastien Paris, Anton Gerdelan and Carol O'Sullivan, CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds , Lecture Notes in Computer Science, Motion In Games, Zeist, The Netherlands, November 2009, 5884, Springer Berlin / Heidelberg, 2009, pp13 - 28
K. Ruhland, M. Sedlmair, S. Bioletti, C. O'Sullivan, LibViz: Data Visualisation of the Old Library, International Journal of Architectural Computing, 7, (1), 2009, p177 - 192
Bodenheimer, B., O'Sullivan, C., Mania, K. Riecke, B.(ed.), APGV '09, Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, Chania, Crete, ACM, 2009
IEEE Comput. Graph. Appl. , 29, 4, (2009), Badler, N. I. and O'Sullivan, C., [Guest eds.]
Yann Morvan and Carol O'Sullivan, A Perceptual Approach to Trimming and Tuning Unstructured Lumigraphs, ACM Transactions on Applied Perception, 5, (4), 2009, p1 - 24
Badler, N.I., O'Sullivan, C., Guest editors' introduction: Virtual populace, IEEE Computer Graphics and Applications, 29, (4), 2009, p17-18
Skrba, L. and O'Sullivan, C. , Human perception of quadruped motion, Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization , Chania, Crete, Sept. 2009, edited by S. Spencer , ACM, New York, NY, 2009, pp130-130
Bodenheimer, B., O'Sullivan, C., ACM Transactions on Applied Perception: Guest editorial, ACM Transactions on Applied Perception, 6, (4), 2009
McDonnell, Rachel and Ennis, Cathy and Dobbyn, Simon and O'Sullivan, Carol, Talking bodies: Sensitivity to desynchronization of conversations, ACM Transactions on Applied Perception, 6, (4), 2009, p22-1 - 22-8
Christopher Peters and Carol O'Sullivan, MetroPed: A Tool for Supporting Crowds of Pedestrian AIs in Urban Environments, AISB'09: Artificial Intelligence and Simulation of Behaviour (AI and Games symp.), 2009, pp64 - 69
Rachel McDonnell, Micheal Larkin, Benjamin Hernandez, Isaac Rudomin, Carol O'Sullivan, Eye-catching Crowds: Saliency based selective variation, ACM Transactions on Graphics (SIGGRAPH 2009), 28, (3), 2009
Hertzmann, Aaron and O'Sullivan, Carol and Perlin, Ken, Realistic human body movement for emotional expressiveness, SIGGRAPH '09: ACM SIGGRAPH 2009 Courses, New Orleans, Louisiana, 2009
Rachel McDonnell, Sophie Joerg, Jessica K. Hodgins, Fiona Newell, and Carol O'Sullivan, Evaluating the effect of motion and body shape on the perceived sex of virtual characters, ACM Transactions on Applied Perception, 5, (4), 2009, p1 - 14
Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa in, editor(s)Butz et al. , Lecture Notes in Computer Science, Smart Graphics, Springer, 2009, pp27 - 39, [Michael Sedlmair, Kerstin Ruhland, Fabian Hennecke, Andreas Butz, Susan Bioletti and Carol O'Sullivan]
Carol O'Sullivan, Variety is the Spice of (Virtual) Life, Lecture Notes in Computer Science, Motion in Games, Zeist, The Netherlands, November 2009, 5884, Springer Berlin / Heidelberg, 2009, pp84-93
Ljiljana Skrba, Lionel Reveret, Franck Hétroy, Marie-Paule Cani and Carol O'Sullivan, Animating Quadrupeds: Methods and Applications, Computer Graphics Forum, 28, (6), 2009, p1541 - 1560
Reitsma, Paul S. A. and O'Sullivan, Carol, Effect of scenario on perceptual sensitivity to errors in animation, ACM Transactions on Applied Perception, 6, (3), 2009, p1 - 16
Cani, M.-P., Pighin, F., O'Brien, J.F., O'Sullivan, C., SCA 2006 Symposium, Graphical Models, 71, (6), 2009
Morvan, Y., O'Sullivan, C., A perceptual approach to trimming and tuning unstructured lumigraphs, ACM Transactions on Applied Perception, 5, (4), 2009
McDonnell, R., Joerg, S., McHugh, J., Newell, F.N. & O'Sullivan, C., Investigating the role of body shape on the perception of emotion, ACM: Transactions on Applied Perception, 6, (3), 2009, p14 - 25
Michael Sedlmair, Kerstin Ruhland, Fabian Hennecke, Andreas Butz, Susan Bioletti and Carol O'Sullivan, Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa, Lecture Notes in Computer Science, Smart Graphics, edited by Butz et al. , Springer, 2009, pp27 - 39
Rachel McDonnell, Sophie Joerg, Joanna McHugh, Fiona N. Newell, Carol O'Sullivan, Investigating the role of body shape on the perception of emotion, ACM Transactions on Applied Perception, 6, (3), 2009, p1 - 11
Ladislav Kavan, Steven Collins and Carol O'Sullivan, Automatic Linearization of Nonlinear Skinning, I3D'09: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Boston, Massachusetts , February, 2009, pp49-56
Ruhland, K.; Sedlmair, M.; Bioletti, S.; O'Sullivan, C., LibViz: Data visualisation of the Old Library, International Journal of Architectural Computing, 7, (1), 2009, p177 - 192
Morvan, Yann and O'Sullivan, Carol, Handling occluders in transitions from panoramic images: A perceptual study, ACM Transactions on Applied Perception, 6, (4), 2009
Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona Newell and Carol O'Sullivan, Evaluating the emotional content of human motions on real and virtual characters, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV'08), Los Angeles, August, edited by S. Creem-Regehr and K. Myszkowski , ACM Press, 2008, pp67-74
Ljiljana Skrba, Lionel Reveret, Franck Hetroy, Marie-Paule Cani, Carol O'Sullivan, Quadruped Animation, Eurographics 2008 - State of the Art Reports, Crete, Greece, edited by Theoharis Theoharis and Philip Dutre , Eurographics Association, 2008, pp1 - 17
Rachel McDonnell, Micheal Larkin, Simon Dobbyn, Steven Collins and Carol O'Sullivan, Clone Attack! Perception of Crowd Variety, ACM Transactions on Graphics (SIGGRAPH 2008), 27, (3), 2008, p1 - 8
K. Ruhland, S. Bioletti, M. Sedlmair and C. O'Sullivan, LibViz: Data Visualisation of the Old Library, 14th International Conference on Virtual Systems and Multimedia dedicated to Digital Heritage, Limassol, Cyprus, October, 2008, pp368-373
Christopher Peters, Cathy Ennis, Rachel McDonnell, Carol O' Sullivan, Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations , Eurographics 2008 Short Papers Proceedings, Crete, 2008, pp33 - 36
Paul Reitsma and Carol O'Sullivan, Effect of Scenario on Perceptual Sensitivity to Errors in Animation, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, Los Angeles, August, edited by S. Creem-Regehr and K. Myszkowski , ACM Press, 2008, pp115-121
Skrba, Ljiljana and O'Connell, Ian and O'Sullivan, Carol, Eye-tracking dynamic scenes with humans and animals, APGV '08: Proceedings of the 5th symposium on Applied perception in graphics and visualization, Los Angeles, California, ACM, 2008
Ladislav Kavan, Simon Dobbyn, Steven Collins, Jiri ára, Carol O'Sullivan, Polypostors: 2D polygonal impostors for 3D crowds, ACM SIGGRAPH Symposium on interactive 3D Graphics and Games, Redwood City, California, February 15 - 17, ACM, 2008, pp149-155
Ladislav Kavan, Steven Collins, Jiri Zara and Carol O'Sullivan, Geometric Skinning with Approximate Dual Quaternion Blending, ACM Transactions on Graphics, 27, (4), 2008, p1 - 23
Cathy Ennis, Christopher Peters and Carol O'Sullivan, Perceptual Evaluation of Position and Orientation Context Rules for Pedestrian Formations, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV'08), Los Angeles, August, edited by S. Creem-Regehr and K. Myszkowski , ACM Press, 2008, pp75-82
Marcos Garcia, John Dingliana and Carol O'Sullivan, Perceptual Evaluation of Cartoon Physics: Accuracy, Attention, Appeal, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV'07), Los Angeles, August, edited by S. Creem-Regehr and K. Myszkowski , ACM Press, 2008, pp107-114
Porter Richard K., Preface, EBEC Short reports, EBEC 2008, Trinity College Dublin, 19-24 July 2008, edited by Richard K. Porter & Gavin Davey , 1777, Elsevier, 2008, ppS1-
Yann Morvan, Tommy Hinks, Hamish Carr, Debra Laefer, Sean Morrish, Carol O'Sullivan, Post-facto registration tools for urban modelling, Eurographics 2008 Short Papers, Crete, edited by Katerina Mania and Erik Reinhard , Eurographics Association, 2008, pp29 - 32
Kavan L., Collins S., Zara J, O'Sullivan C., Skinning with Dual Quaternions, I3D'07: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Seattle, WA, April 30 - May 2, 2007, pp39 - 46
Ross Brennan, Michael Manzke, Keith O'Conor, John Dingliana and Carol O'Sullivan, A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture, International Conference on Engineering of Reconfigurable Systems and Algorithms (ERSA'07), Las Vegas, US, June 28, 2007, pp284 - 290
Richard Lee and Carol O'Sullivan, A Fast and Compact Solver for the Shallow Water Equations , Proceedings of the 4th International Workshop on Virtual Reality and Physical Simulation, Dublin, Ireland, November 2007, edited by Dingliana, J. and Ganovelli, F. , 2007, pp51 - 58
Marcos Garcia, John Dingliana and Carol O'Sullivan, A Physically Based Deformation Model for Interactive Cartoon Animation, The 4th International Workshop on Virtual Reality Interactions and Physical Simulations 2007, Dublin, 9th November 2007, edited by John Dingliana and Fabio Ganovelli , The Eurographics Association, 2007, pp27 - 34
Kavan, L., McDonnell, R., Dobbyn, S., Zara, J., O'Sullivan, C., Skinning Arbitrary Deformations, I3D'07: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Seattle WA, April 30 - May 2, ACM Press, 2007, pp53 - 60
Richard Lee and Carol O'Sullivan, Accelerated Light Propagation Through Participating Media, IEEE/EG International Symposium on Volume Graphics, Prague, Czech Republic, September 2007, edited by Hege, H. Machiraju, R. , 2007, pp17-23
Rachel McDonnell, Fiona Newell, Carol O'Sullivan, Smooth Movers: Perceptually Guided Human Motion Simulation, Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, San Diego, U.S., August, 2007, edited by D. Metaxas and J. Popovic , ACM Press, 2007, pp259 - 269
Kerstin Ruhland, Susan Bioletti, Carol O'Sullivan and Heinrich Hussmann, LibViz: A visualisation toolkit to support the preservation of the Old Library, Eurographics Ireland, Dublin, December, edited by John Ryan , 2007, pp60 - 66
Yann Morvan and Carol O'Sullivan, A Perceptual Approach to Trimming Unstructured Lumigraphs, APGV'07: ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, Tuebingen, Germany, July, 2007, pp61 - 68
Garcia, M., Dingliana, J., O'sullivan, C., A physically based deformationmodel for interactive cartoon animation, VRIPHYS 2007 - 4th Workshop on Virtual Reality Interactions and Physical Simulations, 2007, p27-34
Morvan, Y., O'Sullivan, C., A perceptual approach to trimming unstructured lumigraphs, ACM International Conference Proceeding Series, 253, 2007
Lee, R., O'sullivan, C., A fast and compact solver for the shallowwater equations, VRIPHYS 2007 - 4th Workshop on Virtual Reality Interactions and Physical Simulations, 2007, p51-57
Rachel McDonnell, Simon Dobbyn and Carol O'Sullivan, Pipeline for Populating Games with Realistic Crowds, International Journal of Intelligent Games and Simulation,, 4, (2), 2007, p1-15
Rachel McDonnell, Sophie Joerg, Jessica Hodgins, Fiona Newell, Carol O'Sullivan, Virtual Shapers & Movers: Form and Motion affect Sex Perception, ACM International Conference Proceeding Series, APGV'07: ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, Tuebingen, Germany, 25-27 May, 253, 2007, pp7 - 10
Rachel McDonnell, Simon Dobbyn, Steven Collins and Carol Ann O'Sullivan, Perceptual evaluation of level of detail clothing for virtual humans, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, Vienna, Austria, September 2006, edited by M.P.Cani and J.O'Brien , 2006, pp117 - 126
Yann Morvan, Carol O'Sullivan, Harnessing the human visual system for image based modeling: an interaction system, Eurographics short papers proceedings, Vienna, Austria, September 2006, 2006, pp57 - 60
Daniel Thalmann, Pablo de Heras Ciechomski, Carol O'Sullivan and Simon Dobbyn, Populating Virtual Environments with Crowds, Tutorial Notes, Eurographics, Vienna, September 2006, edited by N. Magnenat-Thalmann, K. Buehler , 2, The Eurographics Association, ISSN 1017-4656, 2006, pp869 - 964
Yann Morvan and Carol O'Sullivan , Visual Tuning of an Image-based Rendering Algorithm, Proceedings of Eurographics Ireland, Dublin, October 2006, edited by C. Noonan , 2006, pp1 - 6
Michael Manzke, Ross Brennan, Keith O'Conor, John Dingliana and Carol O'Sullivan, A scalable and reconfigurable shared-memory graphics architecture, International Conference on Computer Graphics and Interactive Techniques (ACM SIGGRAPH 2006 Sketches), Boston, 30 July - 3 August, 2006, pp182 - 182
Rachel McDonnell, Simon Dobbyn and Carol O'Sullivan., Crowd Creation Pipeline for Games, the 9th International Conference on Computer Games, CGames 2006, Dublin, November 2006, 2006, pp183 - 190
Ladislav Kavan, Carol O'Sullivan and Jiri Zara, Efficient collision detection for spherical blend skinning, Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia, Graphite 2006 (ACM Press) , Kuala Lumpar, Malaysia, ACM Press, 2006, pp147--156
Ljiljana Skrba, Simon Dobbyn, Rachel McDonnell and Carol O'Sullivan , Animating Dolly: Real-time Herding and Rendering of Sheep, Eurographics Ireland Workshop, Dublin, October 2006, edited by C. Noonan , 2006, pp7 - 12
Simon Dobbyn, Rachel McDonnell, Ladislav Kavan, Steven Collins and Carol O'Sullivan , Clothing the Masses: Real-Time Clothed Crowds With Variation. , Eurographics Short Papers proceedings , Vienna, Austria, September 2006, 2006, pp103 - 106
C. Mendoza and C. O'Sullivan, Interruptible Collision detection for Deformable Objects, Computer and Graphics, 30, (3), 2006, p432 - 438
Keith O'Conor, Carol O'Sullivan and Steven Collins, Isosurface Extraction on the CELL Processor, Eurographics Ireland Workshop, October, edited by C. Noonan , 2006, pp57 - 64
Thanh Giang and Carol O'Sullivan, Approximate Collision Response using Closest Feature Maps, Computers and Graphics, 30, (3), 2006, p423 - 431
Giang, T., and O'Sullivan, C., Closest Feature Maps For Time-Critical Collision Handling , Proceedings of the 2nd Workshop on Virtual Reality and Physical Simulation, Pisa, Italy, November 2005, 2005, pp65 - 72
Carol O'Sullivan, Collisions and Attention, ACM Transactions on Applied Perception, 2, (3), 2005, p309 - 321
Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan, LOD Human Representations: A Comparative Study, Proceedings of the First International Workshop on Crowd Simulation (V-CROWDS '05), Lausanne, Switzerland, November, 2005, edited by Thalmann, D. , 2005, pp101 - 115
C. Mendoza, C. O'Sullivan, Towards Time-Critical Collision Detection for Deformable Objects Based on Reduced Models, International Conference on Computer Animation and Social Agents, Hong Kong, 17-19 October 2005, edited by Baciu, T. and Lin, M. , 2005, pp191 - 194
John Dingliana and Carol O'Sullivan, A Voxel-based Approach to Approximate Collision Handling, Journal of Graphics Tools, 10, (4), 2005, p33 - 48
Mendoza, C. and O'Sullivan, C., An Interruptible Algorithm for Collision Detection between Deformable Objects, Proceedings of the 2nd Workshop on Virtual Reality and Physical Simulation, Pisa, Italy, November 2005, 2005, pp73 - 80
Ryan, J., O'Sullivan, C., Bell, C., Mulvihill, N., A VR toolkit for the diagnosis and monitoring of myocardial infarctions, Volume Graphics 2005 Eurographics/IEEE VGTC Workshop Proceedings - Fourth International Workshop on Volume Graphics, 2005, p55-61
Dobbyn, Simon and Hamill, John and O'Connor, Keith and O'Sullivan, Carol, Geopostors: a real-time geometry/impostor crowd rendering system, Proceedings of the ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games (SI3D) , Washington DC, April 2005, edited by Luebke, D. and Pfister, H.P. , ACM Press, 2005, pp95 - 102
Sarah Howlett, John Hamill and Carol O'Sullivan, Predicting and Evaluating Saliency for Simplified Polygonal Models. , ACM Transactions on Applied Perception, 2, (3), 2005, p286 - 308
Andrew Brosnan, Simon Dobbyn, John Hamill, Carol O'Sullivan, Animating Humans on Handlheld Devices for Interactive Gaming, 18th International Conference on Computer Animation and Social Agents, The Hong Kong Polytechnic University, October 2005, edited by Baciu, G. and Lin, M. , 2005, pp55 - 60
John Hamill, Rachel McDonnell, Simon Dobbyn and Carol O'Sullivan, Perceptual evaluation of impostor representations for virtual humans and buildings , Computer Graphics Forum, 24, (3), 2005, p623 - 633
John Ryan, Carol O'Sullivan, Christopher Bell and Niall Mulvihill. , A virtual reality toolkit for the diagnosis and monitoring of myocardial infarctions, Eurographics / IEEE VGTC Workshop Proceedings Fourth International Workshop on Volume Graphics, Stony Brook, NY, June 2005, 2005, pp55 - 62
Brosnan, A., Hamill, J., and O'Sullivan, C. A.., Geometry reduction for urban simulation on handheld devices , Sixth Eurographics Irish Chapter Workshop on Computer Graphics (2005) , Dublin, June 2005, edited by McCabe, H. , 2005, pp17 - 24
Howlett, S., Lee, R., and O'Sullivan, C., A framework for comparing task performance in real and virtual scenes, ACM symposium on Applied Perception in Graphics and Visualisation, A Coruña, Spain, August, 2005, edited by Bülthoff, H. and Troscianko, T. , ACM Press, 2005, pp119 - 122
Carol O'Sullivan and Richard Lee, Collisions and attention, Proceedings of the 1st Symposium on Applied perception in graphics and visualization , Los Angeles, July 2004, ACM Press, 2004, pp165 - 165
Gareth Bradshaw and Carol O'Sullivan, Adaptive medial-axis approximation for sphere-tree construction, ACM Transactions on Graphics, 23, (1), 2004, p1 - 29
K. O'Conor, H.P. Voorheis and C. O'Sullivan., 3D visualisation of confocal flourescence microscopy data, Eurographics Ireland 2004, September, 2004, 2004, pp49 - 54
Carol O'Sullivan, Sarah Howlett, Yann Morvan, Rachel McDonnell and Keith O'Conor, Perceptually adaptive graphics, EUROGRAPHICS 2004, State of the Art Reports, Grenoble, France, 2004, pp141 - 164
E Boyle, F Brisc, S Cooray, B Uscilowski, R Sadleir, C O'Sullivan and A Brosnan. , Framework and Applications for Mobile Networks using Synthetic Multimedia, Proceedings of the 5th International Conference on 3G Mobile Communication Technologies, London, October 2004, 2004, pp644 - 648
S. Howlett, J. Hamill and C. O'Sullivan, , An experimental approach to predicting saliency for simplified polygonal models, Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), Los Angeles, July 2004, edited by H.Buelthoff and H. Rushmeier , ACM Press, 2004, pp57 - 64
John Ryan, Carol O'Sullivan and Christopher Bell, Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG, Computer Animation and Virtual Worlds (CAVW), 15, 2004, p353 - 360
Ryan, J., O'Sullivan, C., Bell, C. and Mooney, R., A virtual reality electrocardiography teaching tool, The Second International Conference on Biomedical Engineering, Innsbruck, Austria, 2004, pp250 - 253
O'Sullivan, Carol Ann, Fidelity metrics for animation, Journal of WSCG, 12, (1-3), 2004, p1 - 5
Rossi, C., Cummins, A. and O'Sullivan, C., Distributed mobile multi-user urban simulation, 30th International Conference on Computer Graphics and Interactive Techniques ACM SIGGRAPH 2003 Sketches & Applications, San Diego, U.S., ACM Press, 2003, pp1 - 1
Carol O'Sullivan, John Dingliana, Thanh Giang and Mary K. Kaiser, Evaluating the visual fidelity of physically based animations, ACM Transactions on Graphics, 22, (3), 2003, p527 - 536
Peters, C. and O'Sullivan, C., Attention-driven eye gaze and blinking for virtual humans, 30th International Conference on Computer Graphics and Interactive Techniques ACM SIGGRAPH 2003 Sketches & Applications, San Diego, U.S., ACM Press, 2003
Christopher Peters, Simon Dobbyn, Brian MacNamee and Carol O'Sullivan, Smart objects for attentive agents, 11th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media, Plzen, Czech Republic, 2003
Giang, T., Bradshaw, G. and O'Sullivan, C., Complementarity based multiple point collision resolution, Eurographics Ireland, Coleraine, edited by McNeill, M. , 2003, pp1 - 7
Peters, C., O'Sullivan, C., Bottom-up visual attention for virtual human animation, 16th International Conference on Computer Animation and Social Agents (CASA 2003), IEEE Computer Society, 2003, pp111 - 117
John Hamill and Carol O'Sullivan, Virtual Dublin: A Framework for Real-Time Urban Simulation, Journal of WSCG, 11, 2003, p221 - 225
Brian MacNamee, Simon Dobbyn, Padraig Cunningham, Carol O'Sullivan, Simulating Virtual Humans Across Diverse Situations, Lecture Notes in Computer Science , Intelligent Virtual Agents (IVA'03), Springer, 2003, pp159 - 168
Howlett, S., Hamill, J. O'Sullivan, C., Saliency Determination for Polygonal Simplification, 12th European Conference on Eye Movements (ECEM 12), Dundee, Scotland, July, 2003, ppPA4
O'Sullivan, C., Dingliana, J., Howlett, S., Eye-Movements and Interactive Graphics, The Mind's Eye: Cognitive and Applied Aspects of Eye Movement Research, 2003, p555-571
Eye movements and interactive graphics in, editor(s)Hyona, J. Radach, R. and Deubel, H. , The Mind's Eyes: Cognitive and Applied Aspects of Eye Movement Research, Oxford, Elsevier Science, 2003, pp555 - 571, [O'Sullivan, C. Dingliana, J. and Howlett, S.]
Mooney, R., O'Sullivan, C., Bell, C., The construction of a volumetric cardiac model for real-time ECG simulation, 11th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media, Plzen, Czech Republic, edited by Skala, V. , 2003, pp97 - 100
Peters, C. and O'Sullivan, C., , A memory model for autonomous virtual humans, Eurographics Ireland 2002 Workshop, Dublin, Ireland, 2002, pp21 - 26
John Dingliana, Ann McNamara, Carol O'Sullivan(ed.), Eurographics Ireland 2002, Dublin, 1, March 2002, Trinity College Dublin, 2002
Carol O"Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters, Thanh Giang, Levels of detail for crowds and groups, Computer Graphics Forum, 21, (4), 2002, p733 - 742
Christopher Peters and Carol O'Sullivan, Synthetic Vision and Memory for Autonomous Virtual Humans, Computer Graphics Forum, 21, (4), 2002, p743 - 752
McNamee, B., Dobbyn, S., Cunningham, P., O'Sullivan, C., Men behaving appropriately: integrating the role passing technique into the ALOHA system, AISB'02 symposium: Animating Expressive Characters for Social Interactions, London, UK., 2002, edited by Aylett, R., Canamero, L. , 2002, pp59 - 62
Rossi, C., O'Sullivan, C., Distributed Multi-user Urban Simulation., Eurographics Irish Chapter Workshop Proceedings, Dublin, Ireland, 2002, pp41 - 46
Bradshaw, G., O'Sullivan, C., Sphere-tree construction using dynamic medial axis approximation., ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, San Antonio, Texas, edited by Cohen, M., Pollard, N. , ACM, 2002, pp33 - 40
Peters, C. and O'Sullivan, C., Vision-based reaching for autonomous virtual humans, AISB'02 symposium: Animating Expressive Characters for Social Interactions, London, UK., edited by Aylett, R., Canamero, L. , 2002, pp69 - 72
Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang, John Dingliana, Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Conversational Behaviour., Eurographics Irish Chapter Worjkshop., Dublin, Ireland, 2002, pp15 - 20
Ann McNamara, Carol O'Sullivan(ed.), Perceptually-Adaptive Graphics, Snowbird, Utah, May 2001, 2001
Carol O'Sullivan and John Dingliana, Real vs. approximate collisions: when can we tell the difference , ACM SIGGRAPH 2001 Sketches and Applications, Los Angeles, CA, US, 2001, edited by Dena Slothower , 2001, pp249 - 249
O'Sullivan, C. and Dingliana, J., Collisions and Perception, ACM TRANSACTIONS ON GRAPHICS, 20, 2001, p151 - 168
Bob Fisher, Kenneth Dawson-Howe, Carol O'Sullivan(ed.), Virtual and Augmented Architecture (VAA'01), Dublin, June 2001, Springer UK, 2001
O'Sullivan, C., Dingliana, J., Collision Handling, ACM SIGGRAPH/EUROGRAPHICS Campfire (workshop) on Perceptually Adaptive Graphics, Snowbird, Utah, May, 2001, pp31 - 34
Carol O'Sullivan, John Dingliana, Fabio Ganovelli and Gareth Bradshaw, T6: collision handling for virtual environments, Eurographics 2001 Tutorials, Manchester, UK, 2001, 2001, pp1 - 35
Dingliana, J. O'Sullivan, C. Bradshaw, G. , Collisions and Adaptive Levels of Detail, ACM SIGGRAPH 2001 Sketches and Applications, Los Angeles, USA , August, 2001, edited by Dena Slothower , ACM Press, 2001, pp156 - 156
John Dingliana and Carol O'Sullivan, Levels of Detail in Physically-based Real-time Animation, ERCIM News (special issue on computer graphics and visualization), 44, 2001, p43 - 44
ERCIM News - Special Issue on Graphics and Visualization, 44, (2001), Carol O'Sullivan, Roberto Scopigno, [Guest eds.]
O'Sullivan, C., Dingliana, J., Bradshaw, G., McNamara, A., Eye-tracking for Interactive Computer Graphics, 11th European Conference on Eye Movements (ECEM11) , Turku, Finland, July, 2001, ppS45
Fabio Ganovelli and Carol O'Sullivan, Animating cuts with on-the-fly re-meshing, Eurographics 2001 short papers proceedings, Manchester, UK., 2001, pp243 - 247
Leo Talbot, Carol O'Sullivan, Analysis of visibility masks and resultant image quality, EUROGRAPHICS workshop on Parallel Graphics and Visualization , Girona, Spain, 2000, pp75 - 80
Leeson, W., O'Sullivan, C., Metropolis Particle Tracing for Global Illumination., Computer Graphics and Imaging (CGIM'00), Las Vegas, Nevada, 2000, pp51 - 56
William Leeson, Carol O'Sullivan and Steven Collins, , EFFIGI: An Efficient Framework for Implementing Global Illumination. , The 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media., Plzen, Czech Republic, February, 2000, pp62 - 69
John Dingliana and Carol O'Sullivan, Graceful degradation of collision handling in physically based animation, Computer Graphics Forum (EG2000), 19, (3), 2000, p239 - 247
O'Sullivan, C., Moran, A.(ed.), First Irish Workshop on Eye-Tracking, Dublin , May 2000, 2000
Gareth Bradshaw and Carol O'Sullivan, Extracting geometric models from medieval moundling profiles for case-based reasoning, Knowledge-Based Intelligent Engineering Systems (KES'00), Brighton, UK, 2000, pp531 - 536
Thanh Giang, Robert Mooney, Christopher Peters sand Carol O'Sullivan, ALOHA: Adaptive Level Of detail for Human Animation: towards and new framework, EUROGRAPHICS 2000 short paper proceedings, Interlaken, Switzerland, 2000, pp71 - 77
Fabio Ganovelli, John Dingliana and Carol O'Sullivan, BucketTree: improving collision detection between deformable objects, Spring Conference in Computer Graphics, Bratislava, Slovakia, 2000, pp156 - 163
Bradshaw, G., O'Sullivan, C., Extracting Cross-Sectional Profiles from Unorganized Point Clouds., Computer Graphics and Imaging (CGIM'00), Las Vegas, Nevada, 2000, pp175 - 180
Carol O'Sullivan, Marc Janott, Mark Watson, John Dingliana, Level of Detail Control for Real-time Computer Graphics and Virtual Reality: Applications of Eye-tracking. , First Irish Workshop on Eye-Tracking, Dublin, Ireland, May 2000, 2000, pp11 - 14
Niall Linden, Hugh Reynolds and Carol O'Sullivan, Real-time implicit bulging and area preservation, The 18th EUROGRAPHICS UK Conference (EGUK'00), Swansea, UK, 2000, pp25 - 32
Levey, E., Peters, C. and O'Sullivan, C., New metrics for evaluation of collision detection techniques, The 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media., Plzen, Czech Republic, February, 2000, pp140 - 146
Carol O'Sullivan, Ralph Radach, The Functional Field of View for Collision Perception in Real-time Animation Systems, 10th European Conference on Eye Movements (ECEM 10), , Utrecht, the Netherlands, 1999
Carol O'Sullivan, John Dingliana, Real-time Collision Detection and Response using Sphere-trees, Spring Conference on Computer Graphics, Bratislava, Slovakia, 1999, pp83 - 92
Janott, M. O'Sullivan, C. , Using interactive perception to optimise the visual quality of approximated objects in computer graphics, 10th European Conference on Eye Movements (ECEM 10),, Utrecht, the Netherlands, 1999
O'Sullivan, C., Perceptually-Adaptive Collision Detection for Computer Graphics, PhD Thesis, Trinity College Dublin, 1999
Carol O'Sullivan, Ralph Radach and Steven Collins, A model of collision perception for real-time animation, Computer Animation and Simulation '99, Milan, Italy, Springer, Wien, 1999, pp67 - 76
O'Sullivan, C. Radach R. , Eye movements and Collision Detection, International Summer School on Eye Movements, Leuven, Belgium, September 18-22, 1999
John O'Loughlin, Carol O'Sullivan, Real-time Animation of Objects Modelled using Constructive Solid Geometry., Spring Conference on Computer Graphics, Bratislava, Slovakia, 1999, pp67 - 73
David Meaney, Carol O'Sullivan, Heuristical Real-time Shadows, Computer Animation and Simulation, Milan, Italy, Springer, Wien, 1999, pp167 - 176
O'Sullivan, C., Reilly, R., REACT: REal-time Adaptive Collision Testing, a Interactive Vision approach, Computer Animation and Simulation'97, Budapest, Hungary, 1997, pp163 - 175
Non-Peer-Reviewed Publications
Carol O'Sullivan, Metropolis - Multisensory Crowd Simulation, IEEE VR Workshop on Virtual Cityscapes, Reno, Nevada, March, 2008
Carol O'Sullivan, Wahrnehmungsgesteuerte Animation von grossen virtuellen Menschenansammlungen, Invited Talk, University of Bielefeld, Germany, February, 2008
Carol O'Sullivan, Building, Populating and Evaluating Virtual Worlds, Intel European Research and Innovation Conference, September, 2008
Carol O'Sullivan, Building and populating a virtual city, Invited Talk, Tecnologico de Monterrey, Campus Estado de Mexico, February, 2008
O'Sullivan, C., Building and populating a Virtual City, Invited talk, National Centre for Geocomputation, National University of Ireland, Maynooth, May , 2007
O'Sullivan, C., Metropolis: Populating a Virtual City with Supercrowds, Invited Talk, University of North Carolina at Chapel Hill, February, 2007
O'Sullivan, C., Metropolis: Populating a Virtual City with Supercrowds, Invited Talk, Computer Science, North Carolina State University, February, 2007
O'Sullivan, C., Everything you always wanted to know about Sex Perception * but were afraid to ask, Dagstuhl Seminar on Visual Computing- Convergence of Computer Graphics and Computer Vision , Schloss Dagstuhl, Germany, April, 2007
O'Sullivan, C., Metropolis: Populating a Virtual City with Supercrowds., Invited Talk, Computer Science, Carnegie-Mellon University, Pittsburgh PA, April , 2007
Carol O'Sullivan, Wahrnehmungsgesteuerte Animation von grossen virtuellen Menschenansammlungen, , University of Karlsruhe, July, 2007
O'Sullivan, C., Perceptual evaluation of human model representations for real-time crowd rendering, Invited Talk, Ayia Napa Summer Seminar, Cyprus, June, 2006
O'Sullivan, C., Attention Please: The Role of Attention in the Perception of Collisions, Invited Talk, Institute for Computer Graphics, Vienna University of Technology, March, 2006
O'Sullivan, C., Perceptual metrics for Level of Detail (LOD) human representations, Invited Talk, Computer Science, U.of Cambridge, June , 2006
O'Sullivan, C., Perzeptive Computergraphik: Anpassung von Echtzeit-Rendering und -Simulation an die Grenzen der menschlichen Wahrnehmung, Invited Talk, Computer Science, University of Braunschweig, Braunschweig, Germany, April, 2005
O'Sullivan, C., Attention Please: The Role of Attention in the Perception of Collisions, Keynote talk, International Workshop in Virtual Reality Interactions and Physical Simulations, Pisa, Italy, November, 2005
O'Sullivan, C., Fidelity Metrics for Animation, Keynote talk, International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, Czech Rep, February, 2004
O'Sullivan, C., Graphics, Visualisation and Perception at Trinity College Dublin, Invited Talk, Computer Science, University of Bath, Bath, UK, September, 2003
O'Sullivan, C., Perception of Physically-based Animations, Invited Talk, Mini-symposium on Perception in Graphics, University of Bristol, UK, July, 2003
O'Sullivan, C., Perceptual Metrics for Graphics, Invited Talk, Computer Science/Graphical-Interactive Systems, University of Tuebingen, Tuebingen, Germany, December, 2003
O'Sullivan, C., Quality Assurance for Interactive Graphics, Invited Talk, Enterprise Ireland Technology Breakfast, Digital Depot, Dublin, November , 2003
O'Sullivan, C., Measuring the visual fidelity of physically-based simulation - A new challenge, Invited Talk, IBM T.J. Watson research centre, New York, February, 2002
O'Sullivan, C., Real-time Graphics and Physically-based Animation, Invited Talk, Hamilton Institute, Maynooth, June, 2002
O'Sullivan, C., Graphics and Visual Perception , Invited Talk, Medialab Europe, Dublin, October, 2001
Research Expertise
Description
Computer Graphics, Animation, Perception, Perceptually Adaptive Graphics, Physically Based Animation, Collision Handling, Visualisation, Visualization.Projects
- Title
- VERVE
- Funding Agency
- EU ICT
- Date From
- Oct 2011
- Date To
- Sept 2014
- Title
- Metropolis
- Summary
- The Metropolis project is a novel interdisciplinary project combining computer graphics, engineering and cognitive neuroscience research. Trinity College researchers Prof. Carol O'Sullivan and Dr. Steven Collins from Computer Science together with Dr. Fiona Newell from the Institute of Neuroscience and Prof. Henry Rice from Mechanical Engineering will apply principles of human multisensory perception to create the most realistic, scalable and large-scale simulations of populated cities ever realised. The aim of the research is to simulate large crowds consisting of millions of people and to introduce a high level of variety in animation, appearance and sound, inspired by perceptual models and metrics. Real meaning will be added to the simulations by endowing individual crowd members with appropriate, sentient behaviours that are based on cognitive and sociological models. Furthermore, realistic populace and traffic noise will be simulated, effectively propagated depending on environmental factors, and driven by psychoacoustic principles. The project will build upon TCD's ongoing Virtual Dublin project. The effectiveness of this research will be demonstrated in the areas of games (thereby contributing to the growth of an emergent entertainment industry in Ireland), environmental impact statements (EIS) for improved planning, and outreach activities to create assistive technology for disabled children.
- Funding Agency
- Science Foundation Ireland
- Date From
- 2007
- Date To
- 2010
- Title
- GUILD: Generating Urban Infrastructures from LiDAR Data
- Summary
- This project involves automating the generation of three-dimensional computer models from aerial flyover data. LiDAR is a radar-based, laser scanning system, which can provide the technological under-pinnings to create automated three-dimensional Finite Element Modelling (FEM) meshes. The project leverages substantial previous investment in the form of the Virtual Dublin project.
- Funding Agency
- Science Foundation Ireland
- Date From
- 2006
- Date To
- 2009
- Title
- Geopostors: A Game Developers toolkit for Real-Time Crowds
- Summary
- Building on our real-time crowd system, we are developing a cost-effective tool that could be deployed by games developers to add large realistic crowds to their simulations.
- Funding Agency
- Enterprise Ireland
- Date From
- 2006
- Date To
- 2007
- Title
- A Shared-Memory Hybrid Graphics Cluster for Visualisation and Video Processing
- Funding Agency
- Science Foundation Ireland
- Date From
- 2004
- Date To
- 2007
- Title
- Evaluation and Perception of motion graphs
- Summary
- Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data structures hold much promise for achieving this goal; however, the quality of the results obtainable from a motion graph may not be easy to predict from its input motion clips. With post-doctoral researcher, Paul Reitsma, we are building on his PhD work (conducted in Carnegie Mellon University) to evaluate and improve the quality of human motion using perceptual and task-based metrics.
- Funding Agency
- IRCSET
- Date From
- 1/12/2006
- Date To
- 30/11/2008
- Title
- Human simulation - adding variety to hands and faces
- Summary
- This project is with post-graduate student Sophie Joerg and focuses on human motion capture - in particular hands and faces. We are also collaborating with the Graphics lab in Carnegie Mellon University.
- Funding Agency
- IRCSET
- Date From
- 1/10/2006
- Date To
- 30/09/2009
- Title
- Eurographics Conference Grant
- Summary
- This grant was awarded to support the organisation of Eurographics 2005, the 26th annual conference of the European Association for Computer Graphics, which took place in TCD in September 2005. For further details, see: http://isg.cs.tcd.ie/eg2005
- Funding Agency
- Science Foundation Ireland
- Date From
- September 2005
- Title
- MobiSym: Frameworks and Applications for Mobile Networks using Synthetic Multimedia
- Funding Agency
- Enterprise Ireland
- Date From
- 2002
- Date To
- 2005
- Title
- IITAC: Program for research in Computer Graphics: Animation and Visualisation
- Funding Agency
- HEA
- Date From
- 2002
- Date To
- 2007
- Title
- Natural Gesture in Crowds
- Funding Agency
- HEA
- Date From
- 2001
- Date To
- 2002
- Title
- Adaptive Techniques for Real-Time Animation
- Funding Agency
- Enterprise Ireland
- Date From
- 2000
- Date To
- 2002
- Title
- Real-time Physically Based Character Animation
- Funding Agency
- Enterprise Ireland
- Date From
- 1999
- Date To
- 2001
- Title
- Time-Critical, Adaptive Techniques for Perceptually-Sensitive, Real-Time Animation
- Funding Agency
- Enterprise Ireland
- Date From
- 1999
- Date To
- 2001
- Title
- Automated Acquisition and Archival of Irish Moulding Profiles (with History of Art
- Funding Agency
- Enterprise Ireland
- Date From
- 1998
- Date To
- 2000
Recognition
Representations
Co-Editor in Chief, ACM Transactions on Applied Perception (TAP)
Associate Editor in Chief (Special Issues), IEEE Computer Graphics & Applications (formerly editorial board member)
Program Co-chair, APGV 2009: ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Member Papers Committee, ACM SIGGRAPH
IPC member, EUROGRAPHICS
Associate Editor, ACM Transactions on Applied Perception
Associate Editor, Computers and Graphics (Elsevier)
Co-chair, Eurographics: the 26th annual conference of the European Association for Computer Graphics.
Member Editorial Board, Graphical Models (Elsevier)
Co-chair - SCA: ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation
Member IPC, I3D: ACM Symposium on Interactive 3D Graphics
Member IPC, SCA: ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation
Steering Committee member for the SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation
Co-chair and co-organiser: ACM SIGGRAPH/EUROGRAPHICS Campfire on Perceptually-Adaptive Graphics Snowbird, Utah
Co-chair and co-organiser of the Eurographics Ireland 2002 Workshop, Dublin
Co-organiser of the International Symposium on Virtual and Augmented Architecture (VAA01), Dublin
Co-chair and organiser of the First Irish Workshop on Eye-Tracking, Dublin
Member IPC, APGV: ACM Symposium on Applied Perception in Graphics and Visualization
Member IPC, V-Crowds
Member IPC, IEEE Virtual Reality
Member IPC, CASA: Computer Animation and Social Agents
Member IPC, ETRA: ACM SIGGRAPH/SIGCHI symposium on Eye Tracking Research & Applications, 2002, 2004
Member IPC, VAST: International Symposium on Virtual Reality, Archaeology and Cultural Heritage
Member IPC, WSCG: International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision
Member IPC, EG-IRELAND: Irish Workshop on Computer Graphics,
Member IPC, VAA: International Symposium on Virtual and Augmented Architecture
Reviewer for various journals, e.g., ACM Transactions on Graphics, IEEE CG&A, Presence, Computer Graphics Forum, The Visual Computer, and other journals and books.
Reviewer for various conference and symposia, e.g., Eurographics Symposia on Rendering, Eurographics Symposia on Geometry Processing
Awards and Honours
Elected Fellow of Trinity College Dublin
Memberships
Member ACM SIGGRAPH