Dr. Mads Haahr
Associate Professor, Computer Science
Biography
True multidisciplinarian, equally at home in the arts and sciences, and with a proven track-record in multidisciplinary research and teaching. Proven record in entrepreneurship and research commercialisation, and founder of two Irish technology companies, one of which is a TCD campus company.
Publications and Further Research Outputs
Peer-Reviewed Publications
Lilian Morgan and Mads Haahr, "Honey, I'm Home": An Adventure Game with Procedurally Generated Narrative Puzzles, LNCS, International Conference for Interactive Digital Storytelling (ICIDS), Bournemouth, UK, 4-6 November 2020, edited by Charlie Hargood et al , Springer Verlag, 2020, pp1 - 2
Barbara De Kegel and Mads Haahr, Procedural Puzzle Generation: A Survey, IEEE Transactions on Games, 12, (1), 2020, p21 - 40
Alberto Rojas-Salazar and Mads Haahr, Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review, Joint Conference on Serious Games (JCSG), TBD, TBD, edited by Minhua Eunice Ma et al , Springer Verlag, 2020, pp1 - 2
Alberto Rojas-Salazar and Mads Haahr, Learning Binary Search Trees through Serious Games based on Analogies, Foundations of Digital Games (FDG 2020), Malta, 15-18 September 2020, edited by Antonios Liapis, Georgios N. Yannakakis, Penny Kyburz and Vanessa Volz , ACM, 2020
Alberto Rojas-Salazar and Mads Haahr, DS-Hacker: Teaching Data Structures and Algorithms Through Analogical Representations in the Game Environment and Game Mechanics, Digital Games Research Association (DiGRA), TBD, 2-6 June 2020, edited by Frans Mäyrä et al , 2020, pp1 - 2
Alberto Rojas-Salazar, Paula Ramírez-Alfaro and Mads Haahr, Learning Binary Search Trees through Serious Games, First International Computer Programming Education Conference (ICPEC 2020), ESMAD, Vila do Conde, Portugal, 25-26 June 2020, edited by Ricardo Queirós, Filipe Portela, Mário Pinto, and Alberto Simões , ACM, 2020, pp22:1 - 22:7
Anna Rezk and Mads Haahr, The Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative Works, LNCS, International Conference for Interactive Digital Storytelling (ICIDS), Bournemouth, UK, 4-6 November 2020, edited by Charlie Hargood et al , Springer Verlag, 2020, pp1 - 2
Barbara De Kegel and Mads Haahr, Towards Procedural Generation of Narrative Puzzles for Adventure Games, Lecture Notes in Computer Science (LNCS), Interntional Conference on Interactive Digital Storytelling (ICIDS), Snowbird, Utah, USA, 19-22 November 2019, edited by Rogelio E. Cardona-Rivera, Anne Sullivan and R. Michael Young , 11869, (11869), Springer, 2019, pp241 - 249
Mads Haahr, Pernille Henriette Wiil and Henriette Buus, Site-specific augmented reality gaming for cultural engagement: experience and reflection, Informatics, International Symposium on Gamification and Games for Learning, Barcelona, Spain, 22 October 2019, edited by Joan Arnedo Moreno and Alberto Mora Carreño , (October 2019), Open University of Catalunya, 2019, pp1 - 2
Mads Haahr, Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage, Virtual Creativity, 8, (1), 2018, p23 - 37
Card-Based Methods in Interactive Narrative Prototyping in, editor(s)Rebecca Rouse, Hartmut Koenitz and Mads Haahr , LNCS 11318: Interactive Storytelling, Dublin, Ireland, Springer, 2018, pp552 - 555, [Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, and Tonguc Ibrahim Sezen]
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror in, editor(s)Rebecca Rouse, Hartmut Koenitz and Mads Haahr , LNCS 11318: Interactive Storytelling, Dublin, Ireland, Springer, 2018, pp193 - 205, [Mads Haahr]
Mads Haahr, Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror, International Conference for the Fantastic in the Arts, Orlando, Florida, 14-18 March 2018, edited by Tom Reiss , 2018
Rebecca Rouse, Hartmut Koenitz and Mads Haahr(ed.), International Conference for Interactive Digital Storytelling, LNCS, Dublin, Ireland, 11318, 5-8 December 2018, Springer, 2018, 1-672 p
Mads Haahr, Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage, 23rd International Conference on Virtual System & Multimedia (VSMM) , Dublin, Ireland, 31/10-4/11 2017, edited by Lizbeth Goodman, Alonzo Addison , IEEE, 2017, pp1 - 7
Mads Haahr, Creating Location-Based Augmented-Reality Games for Cultural Heritage, Lecture Notes in Computer Science, Joint International Conference on Serious Games, Valencia, Spain, 23-34 November 2017, edited by Mariano Alcaniz, Stefan Gobel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh , (10622), Springer, 2017, pp313 - 318
Mads Haahr, Through the Eye of the Monster: Perspective as an Uncanny Game Mechanic in Sony Computer Entertainment's Siren, International Conference for the Fantastic in the Arts, Orlando, Florida, 22-26 March 2017, edited by Tom Reiss , 2017
Mads Haahr, Gothic Game Cities: The Involuntary Exploration of Abandoned Spaces from Ant Attack to Fatal Frame 2, Supernatural Cities II: Gothic Cities, Limerick, Ireland, 6-7 April 2017, edited by Tracy Fahey , 2017
The Ontology Project for Interactive Digital Narrative in, editor(s)Henrik Schoenau-Fog, Luis Emilio Bruni, Sandy Louchart, Sarune Baceviciute , LNCS 9445: Interactive Storytelling, Copenhagen, Denmark, Springer, 2015, pp397 - 399, [Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen]
Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices in, editor(s)Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguç Ibrahim Sezen , Interactive Digital Narrative: History, Theory and Practice, New York, NY, Routledge, 2015, pp153 - 158, [Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen]
Introduction: A concise history of interactive digital narrative in, editor(s)Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen , Interactive Digital Narrative: History, Theory and Practice, New York, NY, Routledge, 2015, pp9 - 21, [Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen]
Alper Gungormusler, Natasa Paterson-Paulberg, Mads Haahr , barelyMusician: An Adaptive Music Engine For Video Games, Audio Engineering Society 56th International Conference: Audio for Games, London, UK, 11-13 February 2015, 2015
Mads Haahr, Real World, Real Monsters: Adapting Gothic Horror for Location-Based Augmented-Reality Games, Digital Games Research Association (DiGRA), Lüneburg, Germany, 14-17 May 2015, 2015
Everting the Holodeck: Games and Storytelling in Physical Space in, editor(s)Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen , Interactive Digital Narrative: History, Theory and Practice, Routledge, 2015, pp211 - 226, [Mads Haahr]
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen , Interactive Digital Narrative: History, Theory and Practice, ECREA, Routledge, 2015, 1 - 286pp
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen , Towards a Ludonarrative Toolbox, Digital Games Research Association (DiGRA), Lüneburg, Germany, 14-17 May 2015, 2015
Introduction: The Evolution of Interactive Digital Narrative Theory in, editor(s)Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguç Ibrahim Sezen , Interactive Digital Narrative: History, Theory and Practice, New York, NY, Routledge, 2015, pp67 - 76, [Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguç Ibrahim Sezen]
Introduction: Perspectives on Interactive Digital Narrative in, editor(s)Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguç Ibrahim Sezen , Interactive Digital Narrative: History, Theory and Practice, New York, NY, Routledge, 2015, pp17 - 24, [Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Di dem Sezen and Tonguç brahim Sezen]
What Makes a Successful Emergent Narrative: The Case of Crusader Kings II in, editor(s)Editors: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. , International Conference on Interactive Digital Storytelling, Copenhagen, Denmark, Springer, 2015, pp259 - 266, [Bertrand Lucat and Mads Haahr]
Bertrand Lucat and Mads Haahr, Ideological Narratives of Play in Tropico 4 and Crusader Kings II, Digital Games Research Association (DiGRA), Lüneburg, Germany, 14-17 May 2015, 2015
Mads Haahr, Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage, Lecture Notes in Computer Science, Joint Conference on Serious Games, Huddersfield, UK, 3-4 June 2015, edited by Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel , (LNCS 9090), Springer, 2015, pp114 - 119
Mads Haahr, Real World, Real Monsters: Narrative and Aesthetics in Bram Stoker's Vampires, Locating the Gothic, Limerick, Ireland, 22-25 October 2014, 2014
Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen, Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations, Lecture Notes in Computer Science, 8230, 2013, p55 - 60
Koenitz, H.; Sezen, T.I.; Ferri, G.; Haahr, M.; Sezen, D.; Catak, G. (ed.), International Conference for Interactive Digital Storytelling (ICIDS), LNCS, Istanbul, Turkey, XII, (8230), 6-9 November 2013, Springer, 2013
Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen, First Steps Towards a Unified Theory for Interactive Digital Narrative, Springer LNCS: Transactions on Edutainment, 7775, 2013, p20 - 35
Mads Haahr, The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game, International Gothic Association (IGA), Surrey, UK, 5-8 August 2013, 2013
Mads Haahr, 'Bram Stoker's Vampires', Science Gallery GAME Exhibition, Haunted Planet Studios, 2012, -
Ad Hoc Networks: Special Issue on Social-Based Routing in Mobile and Delay-Tolerant Networks, (2012), Mads Haahr and Jon Crowcroft, [eds.]
Mads Haahr and Jon Crowcroft, Editorial for Special Issue on Social-Based Routing in Mobile and Delay-Tolerant Networks, Ad Hoc Networks, (10), 2012, p1517 - 1519
Natasa Paterson, Gavin Kearney, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr and Fionnuala Conway, Viking Ghost Hunt: Creating Engaging Sound Design for Location-Aware Applications, International Journal of Arts and Technology, 2012, p92 - 101
Mads Haahr, Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Roisin Cotton, Chasing the Ghost: Reinventing Gothic Horror as a Location-Based Mobile Game, International Conference for the Fantastic in the Arts, Orlando, FL, March 2011, edited by Barbara Lucas , 2011
Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011 in, editor(s)Mei Si, David Thue, Elisabeth Andre, James Lester, Joshua Tanenbaum and Veronica Zammitto , Interactive Storytelling, Berlin, Springer, 2011, pp360 - 361, [Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Sezen]
On Social Dynamics and their Importance for Pervasive Computing in, editor(s)Alois Ferscha , Pervasive Adaptation: The Next Generation Pervasive Computing Research Agenda, Linz, Austria, for Pervasive Computing, Johannes Kepler University, 2011, pp95 - 96, [Mads Haahr]
Aoife Healy, Kieran Moran, Jane Dickson, Cillian Hurley, C Smeaton, Noel E O'Connor, P Kelly, Mads Haahr and N Chockalingam, Analysis of the 5 iron golf swing when hitting for maximum distance, Journal of Sports Sciences, 29, (10), 2011, p1079 - 1088
Natasa Paterson, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr, Fionnuala Conway, Location Aware Interactive Game Audio, 41st Audio Engineering Society Conference, London, UK, February 2-4, 2011, 2011
Mads Haahr, Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Roisin Cotton, Liminal Gameplay: Reinventing the Gothic Tale as a Location-Based Mobile Game, Gothic Limits, Gothic Ltd., Heidelberg, Germany, 2-5 August 2011, edited by Ellen Reidling , International Gothic Association, 2011
A Media Portrait of the Liberties: A Non-Linear Community Portrait in, editor(s)Martin Rieser , The Mobile Audience: Media Art and Mobile Technologies, Netherlands, Rodopi, 2011, pp217 - 233, [Valentina Nisi, Mads Haahr and Glorianna Davenport]
Computer Networks, Elsevier, [eds.], 2011-2013
Jan Sacha, Bartosz Biskupski, Dominik Dahlem, Raymond Cunningham, René Meier, Jim Dowling and Mads Haahr, Decentralising a Service-Oriented Architecture, Peer-to-Peer Networking and Applications (Springer), 3, (4), 2010, p323 - 350
Mads Haahr, Breaking the Mirror, Busting the Screen: Madness as a Mechanic in Eternal Darkness: Sanity's Requiem and Call of Cthulhu: Dark Corners of the Earth, International Conference for the Fantastic in the Arts, Orlando, FL, March 2010, edited by Stefan Hall , 2010
Natasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway, Spatial Audio and Reverberation in an Augmented Reality Game Sound Design, 40th AES Conference: Spatial Audio, Tokyo, Japan, October 8-10, 2010, Audio Engineering Society, 2010
Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Mads Haahr, Design and Evaluation of Player Experience of a Location-Based Mobile Game, 6th Nordic Conference on Human-Computer Interaction (NordiCHI 2010), Reykjavik, Iceland, October 16-20, 2010, ACM, 2010, pp92 - 101
Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson, Roisin Cotton, Soren K. Jensen and Mads Haahr, Supporting Immersive Location-Based Games on Resource-Constrained Platforms, Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACM International Conference on Advances in Computer Entertainment Technology, Taipei, Taiwan, 17-19 November 2010, 2010, pp102-103
Natasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr and Fionnuala Conway, Design, Implementation and Evaluation of Audio for a Location Based Augmented Reality Game, Proceedings of ACM Fun and Games 2010, Leuven, Belgium, 15-17 September 2010, ACM, 2010, pp149 - 156
Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson and Mads Haahr, A Narrative Architecture for Story-Driven Location-Based Mobile Games, Proceedings of the 2010 International Conference on New Horizons in Web-based Learning (ICWL'10), Third Workshop on Story-Telling and Educational (Serious) Games (STEG'10) , Shanghai, China, 8-10 December 2010, 2010, pp11-20
Towards a shared vocabulary for interactive digital storytelling: a workshop at ICIDS 2010 in, editor(s)Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, and Mark Riedl , Proceedings of the Third joint conference on Interactive digital storytelling (ICIDS'10), Berlin, Springer-Verlag, 2010, pp293-294 , [Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen]
Elizabeth Daly and Mads Haahr, The Challenges of Disconnected Delay-Tolerant MANETs, Ad Hoc Networks (Elsevier), 8, (2), 2010, p241-250
Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009 in, editor(s)Ido A. Iurgel, Nelson Zagalo, and Paolo Petta , Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling (ICIDS '09), Berlin, Springer-Verlag, 2009, pp354-355 , [Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen]
A General-Purpose Taxonomy of Computer-Augmented Sports Systems in, editor(s)Nigel Pope , Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies, Pennsylvania, USA, IGI Global, 2009, pp19 - 35, [Sean Reilly, Peter Barron, Vinny Cahill, Kieran Moran and Mads Haahr]
Mads Haahr, The Ghost and the Machine: The Mediation of Horror in Fatal Frame II: Crimson Butterfly, International Conference for the Fantastic in the Arts, Orlando, FL, March 2009, edited by Barbara Lucas , 2009
Elizabeth Daly and Mads Haahr, Social Network Analysis for Information Flow in Disconnected Delay-Tolerant MANETs, IEEE Transactions on Mobile Computing, 8, (5), 2009, p606-621
Sean Reilly and Mads Haahr, Extending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications, IEEE Middleware Support for Pervasive Computing Workshop (PerWare 2009), Galveston, Texas, USA, IEEE Computer Society, 2009, pp1-6
Valentina Nisi, Ian Oakley and Mads Haahr, Location-Aware Multimedia Stories: Bringing Together Real and Virtual Spaces, ARTECH Conference on Digital Arts, Porto, Portugal, 7-8 November 2008, edited by Alvaro Barbosa , Portuguese Catholic University, 2008, pp72 - 81
Crossings: Electronic Journal of Art and Technology, 5, 1, (2007), Mads Haahr and Elizabeth Drew, [eds.]
Atul Singh and Mads Haahr, Decentralized Clustering in Pure P2P Overlay Networks Using Schelling's Model, IEEE International Conference on Communications (ICC 2007), Glasgow, UK, 24-28 June 2007, edited by Jaafar Elmirghani , IEEE, 2007, pp1860 - 1866
Valentina Nisi, Ian Oakley and Mads Haahr, Evaluating Inner City Locative Media, Workshop on Mobile Spatial Interaction, San Jose, USA, 28 April 2007, edited by Peter Fröhlich et al. , 2007
Elizabeth Daly and Mads Haahr, Social Network Analysis for Routing in Disconnected Delay-Tolerant MANETs, SESSION: Delay Tolerant Networks, The Eighth ACM International Symposium on Mobile Ad Hoc Networking and Computing (MobiHoc 2007), Montreal, Canada, 9-14 September 2007, ACM, 2007, pp32 - 40
Valentina Nisi, Ian Oakley and Mads Haahr, Inner City Locative Media: Design and Experience of a Location-Aware Mobile Narrative for the Dublin Liberties Neighborhood, Intelligent Agent, The 13th International Symposium of Electronic Art (ISEA), San Jose, USA, 7-13 August 2006, edited by Patrick Lichty , 6, (2), 2006, pp89 - 97
Atul Singh and Mads Haahr, Creating an Adaptive Network of Hubs Using Schelling's Model, Communications of the ACM, 49, (3), 2006, p69 - 73
Techniques for Dynamic Adaptation of Mobile Services in, editor(s)P. Bellavista and A. Corradi , The Handbook of Mobile Middleware, New York, Auerbach Publications, 2006, pp363 - 384, [J. Keeney, V. Cahill, M. Haahr]
Atul Singh and Mads Haahr, A Peer-to-Peer Reference Architecture, First ACM/IEEE International Conference on COMmunication System softWAre and MiddlewaRE (COMSWARE), New Delhi, India, 8-12 January 2006, 2006
Random Numbers, Neil J. Salkind, Encyclopedia of Measurements and Statistics, Sage Publications, 2006, pp815 - 816, [Mads Haahr]
Atul Singh and Mads Haahr, Creating an Adaptive Network of Hubs Using Schelling's Model, IFIP/IEEE International Workshop on Self-Managed Systems & Services, Nice, France, 19 May 2005, 2005
Elizabeth Daly, Alan Gray and Mads Haahr, On Using Profiles to Create Self-Organizing Peer-To-Peer Networks, Proceedings of World of Wireless Mobile and Multimedia Networks (WoWMoM), First International Workshop on Trust, Security and Privacy for Ubiquitous Computing (TSPUC 2005), Taormina, Italy, June 13, 2005, 2005, pp588 - 592
Crossings: Electronic Journal of Art and Technology, 4, 1, (2004), Mads Haahr and Elizabeth Drew, [eds.]
Alan Gray and Mads Haahr, Personalised, Collaborative Spam Filtering, First Conference on Email and Anti-Spam (CEAS), Mountain View, CA, USA, July-August, 2004
Valentina Nisi, Glorianna Davenport and Mads Haahr, A Mediated Portrait of the Dublin Liberties, Spark! Design and Locality Conference, Oslo, Norway, May, edited by Jan Verwijnen and Hanna Karkku , University of Art and Design Helsinki, 2004, pp84 - 91
Mads Haahr, The Art/Technology Interface: Innovation and Identity in Information-Age Ireland, Irish Review, 31, 2004, p40 - 50
Valentina Nisi and Mads Haahr, Weird View: Interactive Multilinear Narratives and Real-Life Community Stories, Crossings: Electronic Journal of Art and Technology, 4, (1), 2004
Singh, Atul and Haahr, Mads, Topology adaptation in P2P networks using Schelling's model, Workshop on Games and Emergent Behaviors in Distributed Computing Environments, Birmingham, UK, September, 2004, 2004
Cunningham, Pádraig and Mowlan, Niamh and Delany, Sarah Jane and Haahr, Mads, A case-based approach to spam filtering that can track concept drift, The ICCBR'03 Workshop on Long-Lived CBR Systems, Trondheim, Norway, June, 2003, 2003, pp115 - 123
Crossings: Electronic Journal of Art and Technology, 3, 1, (2003), Mads Haahr and Elizabeth Drew, [eds.]
Crossings: Electronic Journal of Art and Technology, 2, 1, (2002), Mads Haahr and Elizabeth Drew, [eds.]
Elizabeth Drew and Mads Haahr, Lessness:Randomness, Consciousness and Meaning, Consciousness Reframed 2002: 4th International CAiiA-STAR Research Conference, Perth, Australia, August, edited by Michael Punt , Curtin University of Technology, 2002
Biegel G, Cahill V, Haahr M, A dynamic proxy based architecture to support distributed Java objects in a mobile environment, Lecture Notes in Computer Science, On the Move to Meaningful Internet Systems 2002: CoopIS, DOA, and ODBASE, California, USA,, Oct 30 - Nov 1, 2519, (2002), Springer Berlin / Heidelberg, 2002, pp809 - 826
Mads Haahr, Information Jockey: The Dubious Role of the 21st-century Academic, Southern Review, 35, (2), 2002, p71 - 87
Greg Biegel, Vinny Cahill and Mads Haahr, A Dynamic Proxy-Based Architecture to Support Distributed Java Objects in a Mobile Environment, Lecture Notes in Computer Science, International Symposium of Distributed Objects and Applications (DOA), Irvine, CA, USA, October, edited by R. Meersman and Z. Tari , 2519, Springer Verlag, 2002, pp809 - 826
Crossings: Electronic Journal of Art and Technology, 1, 1, (2001), Mads Haahr and Elizabeth Drew, [eds.]
Mads Haahr, The Dreams of an Accelerated Culture, Crossings: Electronic Journal of Art and Technology, 1, (1), 2001
Crossings: Electronic Journal of Art and Technology, 1, 2, (2001), Mads Haahr and Elizabeth Drew, [eds.]
Haahr, Mads and Meier, René and Cahill, Vinny and Jul, Eric , Filtering and scalability in the ECO distributed event model, 5th International Symposium on Software Engineering for Parallel and Distributed Systems (PDSE), Limerick, Ireland, 10-11 June, 2000, IEEE Computer Society, 2000, pp83 - 95
Crossings: Electronic Journal of Art and Technology, Dublin, Ireland, Trinity College Dublin, [eds.], 2000-2018
Haahr, Mads and Cunningham, Raymond and Cahill, Vinny, Towards a generic architecture for mobile object-oriented applications, IEEE Workshop on Service Portability and Virtual Customer Environments (SerP), San Francisco, USA, December, 2000, IEEE, 2000, pp91 - 96
Mads Haahr, Raymond Cunningham and Vinny Cahill, Supporting CORBA Applications in a Mobile Environment, 5th IEEE International Conference on Mobile Computing and Networking (MobiCom '99), Seattle, USA, August, 1999, pp36 - 47
Christian Jensen and Mads Haahr, Towards a Security Framework for Ad Hoc Applications, 2nd Workshop in Distributed Object Security, Denver, CO, USA, November, 1999
Haahr, Mads and Cahill, Vinny and Jul, Eric, Interfacing real and virtual environments, ECOOP'99 Workshop Reader, LNCS 1743, Multi-User Object-Oriented Environments Workshop, Lisbon, Portugal, 14-18 June, 1999, edited by Ana Moreira and Serge Demeyer , Springer-Verlag, 1999, pp84 - 85
Haahr, Mads and Cahill, Vinny and Jul, Eric, Real + virtual = clever: thoughts on programming smart environments, Managing Interactions in Smart Environments (MANSE), Dublin, Ireland, 13-14 December, 1999, edited by Nixon, Paddy and Lacey, Gerard and Dobson, Simon , 1999, pp175 - 186
S. T. Vuong, O. Lau, Y. Q. Yu, H. Shi and M. Haahr, Issues in Internetworking Wireless Data Networks for Mobile Computing, Proceedings of the Communications, Computers, and Signal Processing, IEEE PACRIM '95 Conference on Computers, Communication, Visualization and Signal Processing, Victoria, 17th-19th May, 1995, pp15-19
Non-Peer-Reviewed Publications
Mads Haahr, Gaming for Peace, Dialogue on Sustainability and Knowledge Management, Berlin, Germany, 11-12 April 2019, 2019, ENTRi Secretariat and ZIF Center for International Peace Operations
Mads Haahr, Locative Game Mechanics and Narrative Techniques for Cultural Heritage, Virtual Heritage Network (VHN) 2018 Conference, Royal Irish Academy, Dublin, 12 April 2018, 2018, University College Dublin and Digital Repository Ireland
Mads Haahr, Roisin Cotton, Stephen Rooney, John O'Kane, Jen Pattison, Natasa Paterson, 'Gaming for Peace: Kusam', Haunted Planet Studios, 2018, -
Mads Haahr, The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game , Digitale Medienwoche, Hamburg, Germany, 4 May 2017, 2017, Dr Lars Schmeick
Mads Haahr, Riff or Revival: Engaging with Culture Through Location-Based Augmented-Reality Gaming, History and Gaming Workshop, Huddersfield, UK, 12 November 2015, 2015, Alexander Von Lunen
Mads Haahr, The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game, Universitat Oberta de Catalunya, Barcelona, Spain, 10 December 2015, 2015, Dr Christine Appel
Mads Haahr, Vampires Can Be Real: Bram Stoker's Alternative Reality Game, Q-ED at Q-Con, Belfast, UK, 21 June 2014, 2014, Queens University, Belfast
Mads Haahr, Ghost Hunt - An Augmented Reality Game, ENTER2014 eTourism Conference, Dublin, Ireland, 21-24 January 2014, 2014, Dr Patrick Horan
Mads Haahr, 'The Amazing Transfabulator', Haunted Planet Studios, 2013, -
Mads Haahr, The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game, 3D Camp 2013, Limerick, Ireland, 11 June 2013, 2013, University of Limerick
Mads Haahr, Reinventing the Ghost Story: Interactive Digital Storytelling Using Locative Media , International Conference on Interaction Design (ICID), Northwestern Polytechnical University, Xi'an, China, 4-6 December 2013, 2013
Mads Haahr, How We Try to Haunt Your Phone, State of Play, Dublin Institute of Technology, Ireland, 29 November 2013, 2013, School of Media, DIT
Mads Haahr, 'Pirates of Emerson Ghost Hunt', Pleasanton, CA, USA, Haunted Planet Studios, 2012, -
Mads Haahr, Alternate Realities and Augmented Reality: Storytelling in the Real World, New Narrative Frontiers: Alternate Reality Games Workshop, Lisbon, Portugal, 8 November 2011, 2011, University of Madeira
Mads Haahr, Pervasive Computing: Four Big Questions, PerCom 2011, Seattle, USA, 21-25 March 2011, 2011, Sajal K. Das, NSF and University of Texas at Arlington
Mads Haahr, Audio and Gameplay in a Location-Based Mobile Game, Videogame Music: Play, Space, Fans, Utrecht University, Utrecth, Netherlands, 13 September 2011, 2011, Dr Isabella van Elferen
Mads Haahr, Peer-to-Peer Topology Adaptation Using Schelling's Model, Nara Institute of Science and Technology, Nara, Japan, 29 September, 2006, Dr. Michiko Izumi
Mads Haahr, Location-Aware Multimedia on Mobile Platforms, Tsuda College, Tokyo, Japan, 21 September, 2006, Prof. Nobuko Kishi
Mads Haahr, Location-Aware Multimedia on Mobile Platforms, Nara Institute of Science and Technology, Nara, Japan, 29 September, 2006, Dr. Michiko Izumi
Mads Haahr, Middleware for Mobile Computing, MiNeMA Summer School, Klagenfurt, Austria, 11 July 2005, 2005, Laszlo Böszörmenyi, Roy Friedman and Christian Bettstetter
Mads Haahr, Supporting Mobile Computing in Object-Oriented Middleware Architectures, Trinity College, Dublin, 2003
Mads Haahr, 'RANDOM.ORG: True Random Number Service', www.random.org, 1998, -
Research Expertise
Description
The overarching idea in my research is multidisciplinarity, specifically the transfer (and reinvention) of ideas and concepts between different disciplines, one of which is Computer Science. I have translated ideas from Computer Science into other disciplines and vice versa. To date, I have three bodies of work based on this approach: (a) The translation of ideas and models from Sociology (e.g., social network analysis metrics and Schelling's model) into Computer Science, specifically mobile and distributed computing. This work was done with PhD students Elizabeth Daly and Atul Singh. (b) The translation of ideas from Literature (e.g., Gothic narrative tropes) into Interactive and Locative Media with a view to improving audience immersion. This work was done in collaboration with PhD students Valentina Nisi and Natasa Paterson and with research assistants Tara Carrigy and Katsiaryna Naliuka. (c) The translation of ideas from Computer Science (e.g., process and procedurality) into Literature, Film and Art to form interactive digital narratives. Theoretical aspects of this work was done in collaboration with Hartmut Koenitz and others, and practical aspects in collaboration with Anne Holohan in Sociology through our Horizon 2020 project, "Gaming for Peace" where my team and I designed and developed a game to educate novice peacekeepers in soft skills, such as communication, cultural awareness and gender awareness. I fund my research through national (EI, IRC, NDRC) and European (H2020) grants and also through my TCD spin-out companies. My research output is in the traditional forms of PhD theses supervised and peer-reviewed papers, but also in the form of creative entrepreneurship, such as the award-winning TCD spin-out game development company Haunted Planet Studios, which I founded in 2010; and the Internet's premier true random number service RANDOM.ORG, which I created in 1998 and which receives over 4 million unique visits per month and as of January 2019 has received 403 scientific citations (Google Scholar).Projects
- Title
- Viking Ghost Hunt (VGH)
- Summary
- A translational research project to develop a new type of location-based mobile game, initially based on the Dublin Vikings. The work uses augmented reality (visual and audio) to create a high degree of player immersion. The technology (now Viking-independent) is being brought to market by campus company Haunted Planet Studios Ltd.
- Funding Agency
- National Digital Research Centre
- Date From
- October 2008
- Date To
- December 2010
- Title
- Context-Aware Mobile Services (CAMS)
- Summary
- From October 2001 to December 2003, I was Trinity College's principal investigator on the CAMS project. A core idea in CAMS was that for a smart space to be truly smart, it must be able to react to the tasks which its occupants are pursuing rather than simply reacting directly to their actions. This involves integrating task- and space-level information into an application model taking inputs from a range of sensors. The CAMS Project explored these issues from two sides: the creation of novel smart artefacts to directly support particular tasks, and ways of relating the progress of tasks to the low-level cues obtained from these devices. CAMS was a joint project with NMRC and funded by Enterprise Ireland. Our work on CAMS (such as the smart couch and the smart sword) was widely covered by national and international media and has appeared for example on BBC World News.
- Funding Agency
- Enterprise Ireland
- Date From
- January 2001
- Date To
- December 2003
- Title
- P2P Infrastructure Simulation Evaluation and Implementation Architecture (PISEIA)
- Summary
- The Peer-to-Peer (P2P) communications paradigm is emerging as the infrastructural basis for a new suite of Internet applications. Different applications deploy different topologies, i.e., ways of arranging the nodes to form a P2P network. I am Principal Investigator for the PISEIA project, which explores performance, security, privacy and other issues related to topology in P2P networks. More information available at: http://www.dsg.cs.tcd.ie/sites/PISEIA.html
- Funding Agency
- Irish Research Council for Science, Engineering and Technology (IRCSET)
- Date From
- December 2002
- Date To
- November 2005
- Title
- Software Infrastructure for Sensor-enabled Training and Entertainment Requisites (SISTER)
- Summary
- The SISTER project builds upon the ideas developed as part of the Context-Aware Mobile Services (CAMS) project. The specific aim of SISTER is to develop high-quality prototypes of specialised artefacts and dedicated middleware and applications in order to evaluate commercial potential within the two well-defined application domains: advanced sports/leisure training equipment and high-end toys.
- Funding Agency
- Enterprise Ireland
- Date From
- January 2005
- Date To
- December 2007
- Title
- Crossings: Electronic Journal of Art and Technology
- Summary
- Crossings is a peer-reviewed multidisciplinary academic journal published in electronic form on the Internet. The journal aims to explore the areas where technology and art intersect from a philosophical/academic angle. Currently, our editorial and advisory boards consist of mainly of academics from across Trinity College. I am co-founder of the journal and act as Editor-in-Chief. Five issues have been produced so far, featuring work by artists, technologists and academics from more than ten different countries. More information at the journal's web site at http://crossings.tcd.ie/
- Funding Agency
- not funded
- Date From
- October 2000
- Date To
- present
Recognition
Representations
Member of the Management Committee for COST Action CA18230: Interactive Narrative Design for Complexity Representations
Member of the Steering Committee for the International Conference for Interactive Digital Storytelling (ICIDS)
Member of the Steering Committee for the Association for Research into Digital Interactive Narrative (ARDIN)
Chair of IFIP Working Group 14.1 - Digital Storytelling
Reviewer for Transactions on Mathematical Software (ACM) Journal
Reviewer for Entertainment Computing (Elsevier) Journal
Reviewer for International Journal of Computer Games Technology (Hindawi) Journal
Reviewer for Scientific Reports (Nature) Journal
Reviewer for Games and Culture (Sage) Journal
Reviewer for Wireless Communications (IEEE) Magazine
Reviewer for Transactions on Parallel and Distributed Systems (IEEE) Journal
Reviewer for Transactions on Vehicular Technology (IEEE) Journal
Member of IFIP Technical Committee 14: Entertainment Computing
Member of Editorial Board for Computer Networks (Elsevier) Journal
Reviewer for Pervasive and Mobile Computing (Elsevier) Journal
External Examiner for the MSc in Applied Software Technologies at Dublin Institute of Technology
Reviewer for Future Internet (MDPI) Journal
Reviewer for Social Network Analysis and Mining (Springer) Journal
Reviewer for Wireless Communications and Mobile Computing (Wiley) Journal
Reviewer for Internet Computing (IEEE) Magazine
Reviewer for Ad Hoc Networks (Elsevier) Journal
Reviewer for International Journal of Critical Computer-Based Systems (Inderscience) Journal
External Examiner for Doctoral Dissertation at Georgia Institute of Technology, Atlanta, USA
Reviewer for Transactions on Mobile Computing (IEEE) Journal
Awards and Honours
Best Augmented Reality Games Development Company awarded by Business News Irish Enterprise Awards
Finalist for Heritage in Motion Award, awarded by the European Museum Academy
Best Original Innovation in Gaming at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland
Best in Gameplay at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland
Finalist for Best in Audio at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland
Supervisor of Dominik Haug who won the Irish Software Association (ISA) Student of the Year Medal for Most Innovative and Commercially Viable Software
Best Paper Award, IFIP/IEEE International Workshop on Self-Managed Systems & Services, Nice, France
Memberships
Founding Member of the Association for Research into Interactive Digital Narrative (ARDIN)
Founding Member of IMIRT: The Irish Game Makers Association
Associate Member of the Horror Writers Association (HWA)
Member of the European Communication Research and Education Association (ECREA)
Member of the Irish Computer Society (ICS)
Member of the International Association for the Fantastic in the Arts (IAFA)
Member of the Association for Computing Machinery (ACM)
Member of the Institute of Electrical and Electronics Engineers (IEEE)