Biography
Néill O"Dwyer is a Research Fellow and the Principal Investigator `Performative Investigations into Extended and Augmented Reality Technologies" (PIX-ART), in the School of Creative Arts (SCA) at Trinity College Dublin (TCD). He previously worked in V-SENSE project (Dept. of Computer Science) where he continues to be an associate researcher. He teaches Performance and Technology in the SCA. He is an awardee of the prestigious Irish Research Council (IRC) Government of Ireland Research Fellowship (2017 " 2019). He is the sole author of Digital Scenography: 30 years of experimentation and innovation in performance and interactive media (2021) and a co-editor of The Performing Subject in the Space of Technology: Through the Virtual, Towards the Real (2015) and Aesthetics, Digital Studies and Bernard Stiegler (2021). He worked with Bernard Stiegler at the Institute of Research and Innovation (IRI), at the Pompidou Centre, Paris. Néill specialises in practice-based research in the field of scenography and design-led performance with a specific focus on digital media, computer vision, human"computer interaction, prosthesis, synergy, agency, performativity and the impact of technology on artistic processes.
Publications and Further Research Outputs
Peer-Reviewed Publications
Néill O'Dwyer, Joanne Scott, Gareth W. Young, Extended Reality Performance: Scenographic Practice in Virtual and Augmented Reality Technologies, 1, London, Bloomsbury Publishing Plc, 2025, 1-248pp
Gareth W. Young, Néill O'Dwyer, Nicholas Johnson, and Aljosa Smolic, Extended Reality in Higher Education: A Case Study in Film, Theatre, and Performance Practice, Arts and Humanities in Higher Education, 0, (0), 2025, p1 - 34
Néill O'Dwyer, Enda Bates, Nicholas Johnson, Reimagining Beckett's Not I in Virtual Reality: The MetaHuman as a Digital Double of the Actor, Proceedings of the ACM on Computer Graphics and Interactive Techniques, 8, (3), 2025, p1 - 10
Augmented reality performance: A site-specific volumetric video experience of Samuel Beckett"s Play in, editor(s)O'Dwyer, Néill, Scott, Joanne, Young, Gareth W. , Extended Reality Performance Scenographic Practice in Virtual and Augmented Reality Technologies, London, Bloomsbury Methuen Drama, 2025, pp69 - 83, [O'Dwyer, Néill, Young, Gareth, Johnson, Nicholas, Smolic, Aljosa]
Young, Gareth W and O'Dwyer, Neill and Smolic, Aljosa, Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality, PRESENCE: Virtual and Augmented Reality, 33, 2024, p339--366
Young, G. W., O'Dwyer, N., Vargas, M. F., Donnell, R. M., & Smolic, A., Feel the Music Audience Experiences of Audio Tactile Feedback in a Novel Virtual Reality Volumetric Music Video., Arts, 156, 2023, p1-22
O'Dwyer, N.; Young, G. W.; Smolic, A., XR Ulysses: addressing the disappointment of cancelled site-specific re-enactments of Joycean literary cultural heritage on Bloomsday, International Journal of Performance Arts and Digital Media, 2022
Young, G.W., O'Dwyer, N., Smolic, A., A Virtual Reality Volumetric Music Video: Featuring New Pagans, MMSys 2022 - Proceedings of the 13th ACM Multimedia Systems Conference, 2022, p331-333
O'Dwyer, Néill, Gareth W. Young, and Aljosa Smolic, Extended Reality Ulysses Demo, Proceedings of the 2022 ACM International Conference on Interactive Media Experiences, SIGGRAPH Asia 2021 Art Gallery, 2022, pp237--240
Young, G.W., O'Dwyer, N., Smolic, A., A Virtual Reality Volumetric Music Video: Featuring New Pagans, Proceedings of the Sound and Music Computing Conferences, 2022, p677-678
Young, Gareth W and O'Dwyer, Neill, Audience experiences of a volumetric virtual reality music video, 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), SIGGRAPH Asia 2021 Art Gallery, 2022, pp775--781
Volumetric Video as a Novel Medium for Creative Storytelling in, Immersive Video Technologies, Elsivier, 2022, pp591--607 , [Young, Gareth W and ODwyer, Neill]
Néill O'Dwyer, Aesthetics, Digital Studies and Bernard Stiegler, 2021, 224pp
Né, Volumetric Video in Augmented Reality Applications for Museological Narratives, Journal on Computing and Cultural Heritage, 14, (2), 2021, p1--20
Gareth W. Young, Exploring virtual reality for quality immersive empathy building experiences, Behaviour & Information Technology, 2021, p1 - 18
Neill O'Dwyer, Digital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive Media, 1, UK, Bloomsbury, 2021, 1 - 224pp
Mixed Reality Ulysses in, SIGGRAPH Asia 2021 Art Gallery, 2021, pp1--1 , [O'Dwyer, Neill and Young, Gareth W and Smolic, Aljosa and Moynihan, Matthew and O'Hanrahan, Paul]
, Tertiary Retention: Introduction, Aesthetics, Digital Studies and Bernard Stiegler, 2021
, Organology, Grammatisation and Exosomatic Memory in Samuel Beckett's Krapp's Last Tape, Aesthetics, Digital Studies and Bernard Stiegler, 2021
Néill O'Dwyer, Gareth W.Young, Nicholas Johnson, Emin Zerman, Aljosa Smolic, Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality, Human-Computer Interaction International, Copenhagen, Denmark, 19-24 July, Springer, 2020, pp195 - 214
Zerman, Emin; O'Dwyer, Néill; Young, Gareth W; Smolic, Aljosa, A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage, Proceedings of the 11th Nordic Conference on Human-Computer Interaction (NordiCHI '20), Association for Computing Machinery (ACM), Tallinn, Estonia, 2020, ISBN: 978-1-4503-7579-5., Estonia, 2020
Emin Zerman and N{\'{e, A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage, Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, 2020
Néill O'Dwyer, Nicholas Johnson, Enda Bates, Rafael Pagés, Jan Ondøej, Konstantinos Amplianitis, David Monaghan and Aljo a Smolic, Samuel Beckett in Virtual Reality: exploring narrative using free viewpoint video, Leonardo, Just Accepted, (10.1162/leon_a_01721), 2019
Néill O'Dwyer and Nicholas Johnson, Exploring Volumetric Video and Narrative through Samuel Beckett's "Play", International Journal of Performance Arts and Digital Media, 15, (1), 2019
Néill O"Dwyer, Nicholas Johnson, Enda Bates, Rafael Pagés, Jan Ond"ej, Konstantinos Amplianitis, David Monaghan, Aljoša Smolic, Samuel Beckett in Virtual Reality: Exploring narrative using free viewpoint video, Leonardo, 2018, p1--10
Néill O"Dwyer, Jan Ond"ej, Rafael Pagés, Konstantinos Amplianitis, Aljoša Smoli", Jonathan Swift: Augmented Reality Application for Trinity Library"s Long Room, 2018, p348--351
Néill O'Dwyer, Nicholas Johnson, Rafael Pagés, Jan Ondřej, Konstantinos Amplianitis, Aljo a Smolić, Enda Bates, David Monaghan, Beckett in VR: Exploring Narrative Using Free-Viewpoint Video, SIGGRAPH 2018, Vancouver, Canada, 12-16 August 2018, 2018
O'Dwyer, Néill, Jan Ondřej, Rafael Pagés, Konstantinos Amplianitis, and Aljo a Smolić., Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room, Interactive Storytelling, International Conference on Interactive Digital Storytelling, Dublin, Ireland, December 2018, edited by Rebecca Rouse, Hartmut Koenitz and Mads Haahr , Springer International Publishing, 2018, pp348 - 351
Odwyer, N. and Johnson, N. and Bates, E. and Pages, R. and Ondrej, J. and Amplianitis, K. and Monaghan, D. and Smolic, A., Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality, (8088501), 2017, pp262-267
Néill O'Dwyer, Reconsidering movement: the performativity of digital drawing techniques in computational performance, Theatre and Performance Design, 3, (1-2), 2017, p68 - 83
, Reconsidering movement: the performativity of digital drawing techniques in computational performance, Theatre and Performance Design, 2017
, Death and Ecstasy: Reflections on a Technological Sublime, Proceedings of the European Society of Aesthetics, 2016
, Death and Ecstasy: Reflections on a Technological Sublime, Proceedings of the European Society of Aesthetics, 2016
, In Response to Bernard Stiegler: A Pharmacological Avant-Garde, Inprint, 2015
Matthew Causey, Emma Meehan, Néill O"Dwyer, The Performing Subject in the Space of Technology, Palgrave Macmillan UK eBooks, 2015
, The scenographic turn: the pharmacology of the digitisation of scenography, Theatre & Performance Design, 2015
, The scenographic turn: the pharmacology of the digitisation of scenography, Theatre & Performance Design, 2015
, General Introduction: In the After-event of the Virtual, The Performing Subject in the Space of Technology: Through the Virtual, Towards the Real, 2015
Neill O'Dwyer, Matthew Causey, Emma Meehan, General Introduction: In the After-event of the Virtual, 2015
, The Cultural Critique of Bernard Stiegler: Reflecting on the Computational Performances of Klaus Obermaier, The Performing Subject in the Space of Technology, 2015
, The Cultural Critique of Bernard Stiegler: Reflecting on the Computational Performances of Klaus Obermaier, The Performing Subject in the Space of Technology, 2015
, In Response to Bernard Stiegler: A Pharmacological Avant-Garde, Inprint, 2015
Trevor B. Anderson, Paulo André, Lian-Kuan Chen, Yun C. Chung, Ken Clarke, Liliana Costa, Sarah D. Dods, Christophe Dorrer, Wolfgang Grupp, Fabian N. Hauske, Don Hewitt, Xin Jiang, Daniel C. Kilper, Adam Kowalczyk, Bart"omiej Kozicki, Maxim Kuschnerov, Jun Haeng Lee, Jonathan C. Li, Ruben S. Luis, Zhongqi Pan, Paul K.J. Park, William Shieh, Yan Tang, António Teixeira, Alan Willner, Xiaoxia Wu, Jeng-Yuan Yang, Xingwen Yi, Changyuan Yu, List of Contributors, Optical Performance Monitoring, 2010, pxlvii--xlviii
, Part I Provocations: Subjectivity and Technology, 1988
, Part I Provocations: Subjectivity and Technology, 1988

