Biography
Néill O"Dwyer is a Research Fellow and the Principal Investigator `Performative Investigations into Extended and Augmented Reality Technologies" (PIX-ART), in the School of Creative Arts (SCA) at Trinity College Dublin (TCD). He previously worked in V-SENSE project (Dept. of Computer Science) where he continues to be an associate researcher. He teaches Performance and Technology in the SCA. He is an awardee of the prestigious Irish Research Council (IRC) Government of Ireland Research Fellowship (2017 " 2019). He is the sole author of Digital Scenography: 30 years of experimentation and innovation in performance and interactive media (2021) and a co-editor of The Performing Subject in the Space of Technology: Through the Virtual, Towards the Real (2015) and Aesthetics, Digital Studies and Bernard Stiegler (2021). He worked with Bernard Stiegler at the Institute of Research and Innovation (IRI), at the Pompidou Centre, Paris. Néill specialises in practice-based research in the field of scenography and design-led performance with a specific focus on digital media, computer vision, human"computer interaction, prosthesis, synergy, agency, performativity and the impact of technology on artistic processes.
Publications and Further Research Outputs
Peer-Reviewed Publications
Young, G. W., O'Dwyer, N., Vargas, M. F., Donnell, R. M., & Smolic, A., Feel the Music Audience Experiences of Audio Tactile Feedback in a Novel Virtual Reality Volumetric Music Video., Arts, 156, 2023, p1-22
O'Dwyer, N.; Young, G. W.; Smolic, A., XR Ulysses: addressing the disappointment of cancelled site-specific re-enactments of Joycean literary cultural heritage on Bloomsday, International Journal of Performance Arts and Digital Media, 2022
Néill O'Dwyer, Aesthetics, Digital Studies and Bernard Stiegler, 2021, 224pp
Né, Volumetric Video in Augmented Reality Applications for Museological Narratives, Journal on Computing and Cultural Heritage, 14, (2), 2021, p1--20
Gareth W. Young, Exploring virtual reality for quality immersive empathy building experiences, Behaviour & Information Technology, 2021, p1 - 18
Neill O'Dwyer, Digital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive Media, 1, UK, Bloomsbury, 2021, 1 - 224pp
, Tertiary Retention: Introduction, Aesthetics, Digital Studies and Bernard Stiegler, 2021
, Organology, Grammatisation and Exosomatic Memory in Samuel Beckett's Krapp's Last Tape, Aesthetics, Digital Studies and Bernard Stiegler, 2021
Néill O'Dwyer, Gareth W.Young, Nicholas Johnson, Emin Zerman, Aljosa Smolic, Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality, Human-Computer Interaction International, Copenhagen, Denmark, 19-24 July, Springer, 2020, pp195 - 214
Zerman, Emin; O'Dwyer, Néill; Young, Gareth W; Smolic, Aljosa, A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage, Proceedings of the 11th Nordic Conference on Human-Computer Interaction (NordiCHI '20), Association for Computing Machinery (ACM), Tallinn, Estonia, 2020, ISBN: 978-1-4503-7579-5., Estonia, 2020
Néill O'Dwyer, Nicholas Johnson, Enda Bates, Rafael Pagés, Jan Ondøej, Konstantinos Amplianitis, David Monaghan and Aljo a Smolic, Samuel Beckett in Virtual Reality: exploring narrative using free viewpoint video, Leonardo, Just Accepted, (10.1162/leon_a_01721), 2019
Néill O'Dwyer and Nicholas Johnson, Exploring Volumetric Video and Narrative through Samuel Beckett's "Play", International Journal of Performance Arts and Digital Media, 15, (1), 2019
Néill O'Dwyer, Nicholas Johnson, Rafael Pagés, Jan Ondřej, Konstantinos Amplianitis, Aljo a Smolić, Enda Bates, David Monaghan, Beckett in VR: Exploring Narrative Using Free-Viewpoint Video, SIGGRAPH 2018, Vancouver, Canada, 12-16 August 2018, 2018
O'Dwyer, Néill, Jan Ondřej, Rafael Pagés, Konstantinos Amplianitis, and Aljo a Smolić., Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room, Interactive Storytelling, International Conference on Interactive Digital Storytelling, Dublin, Ireland, December 2018, edited by Rebecca Rouse, Hartmut Koenitz and Mads Haahr , Springer International Publishing, 2018, pp348 - 351
Odwyer, N. and Johnson, N. and Bates, E. and Pages, R. and Ondrej, J. and Amplianitis, K. and Monaghan, D. and Smolic, A., Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality, (8088501), 2017, pp262-267
Néill O'Dwyer, Reconsidering movement: the performativity of digital drawing techniques in computational performance, Theatre and Performance Design, 3, (1-2), 2017, p68 - 83
, Death and Ecstasy: Reflections on a Technological Sublime, Proceedings of the European Society of Aesthetics, 2016
, In Response to Bernard Stiegler: A Pharmacological Avant-Garde, Inprint, 2015
, General Introduction: In the After-event of the Virtual, The Performing Subject in the Space of Technology: Through the Virtual, Towards the Real, 2015
, The Cultural Critique of Bernard Stiegler: Reflecting on the Computational Performances of Klaus Obermaier, The Performing Subject in the Space of Technology, 2015
, The scenographic turn: the pharmacology of the digitisation of scenography, Theatre & Performance Design, 2015
, Part I Provocations: Subjectivity and Technology, 1988