Publications and Further Research Outputs
Cultures of Experimentation: Role Playing Games and Sexuality in, editor(s)Robinson, Laura; Jeremy, Schulz; Apryl Williams; Joy Hightower; Tim Hale; and Shelia Cotten. , New Media Cultures: Emerald Studies in Media and Communication: Communication and Information Technologies Annual, UK, Emerald Group Publishing Ltd: UK, 2016, [Devin, Ciaran and Holohan, Anne]
Anne Holohan, Peacebuilding and SSR in Kosovo: an Interactionist perspective , Global Crime, 17, (3), 2016
Holohan, Anne, Community, Competition and Citizen Science: Voluntary Distributed Computing in a Globalized World, UK, Ashgate Publishing, 2013, 146pppp
The Digital Home: a New Locus of Social Science Research in, editor(s)Sharlene Nagy Hesse-Biber , Handbook of Emerging Technologies in Social Research, Oxford University Press, 2011, pp647 - 666, [Anne Holohan, Jeanette Chin, Vic Callaghan, Peter Muhlau]
Kevin Feeney, Dave Lewis, Kris McGlinn, Declan O'Sullivan, Anne Holohan "Avoiding Big Brother Anxiety with Progressive Self-Management of Ubiquitous Computing Services" (ed.), The Fifth Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (Mobiquitous 2008), July 21-25 2008, 2008
Kevin Feeney, Dave Lewis, Kris McGlinn, Declan O'Sullivan, Anne Holohan. , Avoiding "big brother" anxiety with progressive self-management of ubiquitous computing services, International Conference on Mobile and Ubiquitous Systems, Dublin, Ireland, 2008, Article No.: 47 , (Article No.: 47 ), ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) , 2008
Holohan, Anne and Anurag Garg, Collaboration Online: The Example of Distributed Computing, Journal of Computer Mediated Communication, 10, (4), 2005
Holohan, Anne, Networks of Democracy: Lessons from Kosovo for Afghanistan, Iraq and Beyond, hardback and paperback, Stanford, Stanford University Press, 2005, 1 - 220pp
Holohan, Anne, The United Nations Development Program: From a Hierarchy to an Information Based Network Organization, The Proceedings of the 67th American Society for Information Science and Technology Annual Meeting, 41, 2004, p31 - 39
Holohan, Anne, Cooperation and Coordination in an International Intervention: : the Use of Information and Communication Technologies in Kosovo, Information Technologies and International Development , 1, (1), 2003, p19 - 39
Holohan, Anne, Haiti, 1990-1996: Older and Younger Journalists in the Post Cold War World, Media, Culture and Society, 25, (6), 2003, p737 - 755
Anne Holohan, Carla de Tona, Andrew Whelan, Negotiating Access to Irish State and Society: The Role of Internet Cafes in Dublin, 'After the Celtic Tiger' Irish Social Science Platform Conference , Dublin City University, 11-12 Sept. 2008 , 2008
Anne Holohan, Anurag Garg and Enrique Leon, Emotions in Face to Face and E-Deliberation: A New Paradigm in Decision-Making and Problem Solving, 58th Annual Political Studies Association Meeting, Swansea University, Swansea, Wales, April 1-3 2008, 2008
Holohan, Anne, Working Lives: The Irish in Britain, paperback, London, The Irish Post/Eastman Press, 1995
DescriptionMy research interests cover the inter-related topics of conflict resolution, networks, information and communication technologies, organizational and institutional change, globalization, development and ethnographic research. I have conducted field research in Haiti, in Kosovo, in the United Nations in New York, and more recently online in a variety of settings. I am currently leading a H2020 funded European wide Consortium in Gaming for Peace (GAP), which is creating a curriculum in Soft Skills for peacekeeping personnel and embedding this curriculum in an online virtual reality game.
- Gaming for Peace (GAP)
- Dr Anne Holohan is Coordinator of 'Gaming for Peace', building an online role-playing game to train personnel in Conflict Prevention and Peacebuilding missions. The project will build a base curriculum and embed it in the game to provide a learning experience in the soft skills of communication, cooperation, gender awareness and cultural competency. The game will allow users to experience simulations of challenging scenarios from conflict and peacebuilding missions to learn communication and cooperation, gender awareness and cultural competency skills. Entering the game as avatars, players will role-play as a member of another organisation, a different gender or nationality, and so will experience a variety of conflict zone scenarios from a range of different perspectives. The 'Gaming for Peace' project has been funded by a 2 million euros grant from the European Commission under the Horizon 2020 programme. Led by Trinity, it brings together 14 collaborative partners from academia, military, police, civil actors and business, including the PSNI, the Finnish military, the Polish military and Polish police, Laurea University in Finland, the Ted Kennedy Institute at NUI Maynooth, Upskill in Belfast, and Irish computer games company Haunted Planted, led by Mads Haahr, who is also an Assistant Professor in Computer Science in Trinity. The project is also supported by the European Security and Defence College, which oversees the training of all EU personnel deployed on peacekeeping missions, NATO and a number of UN bodies.
- Funding Agency
- European Commission
- Date From
- Date To
- A Power Elite? Mapping Connections Between Formal and Informal Power Holders in Ireland 2002-2008.
- This project studies the network comprising bankers, property developers and legislators in Ireland during the peak of the economic boom from 2002-2006 and the subsequent crash, 2006-2008. I am mapping the connections between individuals to discover 1) whether or not persons in formal positions of power were linked together through informal networks of power or influence; (2) whether or not persons who did not hold formal political system power positions were nonetheless linked to the formal positions in such a way that they could systematically influence decisions; and (3) whether or not influential persons who did not hold formal political power were themselves also interconnected. This study is exploring the structure of power and the role of elites in Irish society. In particular, I investigate the role of the 'social circle'; specifically, "the interconnection between holders of formal authority and the extent to which holders of formal authority are connected to those who do not have such positions" (Kadushin 1968:690). The social circle is a major informal mechanism which links powerful persons and powerful organizations, and this study gives greater understanding of the impact of such linkages on Irish society not just in specific organizations. It will contribute to a greater understanding of the implications of these relationships for democracy and society in Ireland.
- Funding Agency
- TCD Arts and Social Sciences Benefactions Fund
- Date From
- February 2014
- Date To